* model: split nodes and elements into a mesh module (no behaviour change)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* model: sets by geometry name, materials and units, sections, couplings, BCs, loads, steps and the check
Sets bind to persistent geometry names through the mesh's geometry tags
(element, element face/edge and node classification) and resolve against
the current mesh, so they survive a remesh. Steps list their active loads
and boundary conditions explicitly. Model::check names every missing or
bad item; Model::resolve gives the writers' view.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: model definition commands (sets, materials, sections, RPs, couplings, BCs, loads, steps, tags, check)
Each definition has create/edit/delete with its model JSON form as
parameters; model.step.activate and model.activity drive the explicit step
table; mesh.tag records where the mesh lies on the geometry; model.check
and model.set.resolve report against the current mesh. Hostile params run
against an empty and a fully defined session.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: model definition in architecture and roadmap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* model, engine: review cleanups
Validated deserialization (a file replays through the checked methods),
interned geometry tags by index, set resolution with tag bitsets and sorted
vectors, one delete policy (a load or BC listed by a step is in use),
shared helpers (context, remove_existing, step_mut, opt/req/name/listed),
dead code removed, Resolved without a per-element section map.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* model: mesh-independent force distribution, tractions, stable reference point labels
Force and moment on a set default to a total, split by consistent nodal
weights over the set's faces (or equally over a node set); per_node is an
explicit opt-in. Traction is force per area. resolve() expands them to
nodal values for every writer and the solver. Reference points keep a
stored node label taken from the top of the label range.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Owner decisions 2026-10-13: own solvers beyond linear (explicit dynamics with equations of state,
lattice Boltzmann CFD, fluid-structure interaction; blast fluids after), flow first; published
reference values allowed as a tagged benchmark suite beside the analytic gate; GPU backends
deterministic per device and checked against the bit-exact CPU path; layered crates (fem kernels,
solvers, fsi). ADR 0001 lists the GPL-family solver codes (Palabos, OpenFOAM, ...) and the
readable references.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* mesh: boundary surface preparation (weld, manifold and orientation checks, exact self-intersection, feature edges)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: mesh.surface.check on an open design's body or an imported surface
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: struct-init the test session
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* surface: weld at an absolute distance too; the engine welds CAD tessellations at twice SolidCraft's linear tolerance
Faces of a SolidCraft tessellation carry their own copies of shared boundary points, which agree
only to within the kernel's tolerance (up to ~2e-6 mm on the test corpus).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: surface preparation in the literature survey, architecture and roadmap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* surface: simplify after review
- The weld distance travels with the mesh (SurfaceMesh::weld_distance, set by Shape::tessellate),
so every consumer welds a tessellation correctly without opting in.
- Exact tests are infallible on predicates::orient2d_projected (shared with generic_orient2d), and
compute each vertex's plane side once per pair with an early reject.
- One Box3 for the weld, the BVH and shells; a Half struct for edges; the weld's two lookups share
one loop, with chained grid cells; cached normals for feature edges; shared parameter helpers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* corpus: boundary surface preparation as a corpus stage
20 of 21 parts are valid boundaries with their expected genus; cross-cylinders' tessellation has
cracks and flipped triangles where its two intersection curves meet.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
One end-to-end slice first (sets bound to SolidCraft names, materials, sections, BCs, loads,
steps, three deck writers, own solve) on tet meshes; then structured hex (sweep, mapped,
automatic decomposition) before octree all-hex; then contact, materials and explicit, and
post-processing. docs/parity.md lists capabilities by milestone, with the areas where we aim
to be better than Abaqus/CAE.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* render: display data from the FE model, orbit camera and CPU rasterizer
modelcraft-render (L1, no GPU): DisplayMesh (the unshared faces of solid
elements, shells, element edges, line elements, nodes), the orbit camera
and a CPU rasterizer with PNG output for headless snapshots, adapted from
SolidCraft's render crate. Workspace: egui/eframe/egui-wgpu 0.36 and
SolidCraft's patched egui-wgpu from the pinned rev.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: sample model script (a hex8 block and a tet4 cube)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* Desktop app: egui/wgpu viewport, model tree, commands, status bar, control channel
modelcraft-ui-egui (L5): ModelApp over the engine Session; GPU viewport
(lit faces, element edges, nodes) with a CPU fallback; orbit/pan/zoom,
standard views and fit; model tree; commands panel generated from the
registry with a JSON parameter form; status bar; control request
handling (engine.*, ui.*, ui.screenshot, ui.render). apps/modelcraft:
eframe window, --sample, --control PORT loopback JSON-lines server.
Adapted from SolidCraft's ui-egui and app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* THIRD-PARTY-LICENSES: the desktop app's dependencies
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: control protocol, desktop app in architecture, roadmap and attribution
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* render: simplify the display mesh (sorted face keys over maps, no unused fields)
Interior faces are found by sorting fixed-size face keys instead of a BTreeMap of Vecs, edges
are deduplicated by sort, and each element's corners are looked up once. Drops the unused
`element` fields on DisplayTri/DisplayLine, the unused Mat4::IDENTITY and corner_count, and
hoists the line colour out of the raster loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* viewport: split GPU geometry into batches within the buffer limit; refuse oversized CPU renders
A mesh with a few million boundary triangles made one vertex buffer larger than the device's
max_buffer_size (256 MiB under the limits eframe requests), and wgpu's default error handler
panicked. Geometry is now uploaded in batches of whole primitives, each at most 128 MiB and the
device limit, and all are drawn. A device error handler logs errors and shows them in the status
bar instead of panicking.
The CPU renderer refuses sizes over 8192 per side or 16 MP, and scenes over 20 million
primitives, with an error, and allocates its buffers fallibly. ui.render reports a size out of
range instead of clamping it; the CPU viewport fits a large window into the limit.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
* mesh: element quality metrics and a certified Jacobian validity check
Bernstein-form Jacobian determinants for tet4/tet10/wedge6/hex8/hex20, certified
by bounds and subdivision (Johnen-Remacle-Geuzaine 2013); Shewchuk 2002 tet
metrics, Knupp 2001 hex/wedge/quad metrics; quality report and the validity
gate meshers run on their output.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: mesh.quality command; model documents its node order
mesh.quality reports certified validity, volume and per-metric statistics with
fixed-range histograms. The model's ElementKind doc states the Abaqus/VTK node
order and that deck code reorders formats like Nastran CHEXA20.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* quality: simplify after review; exact orient3d for tet4; gate on raw mesher arrays
- tet4 validity from the exact orient3d of the input coordinates
- validity_gate_elements takes (label, kind, coordinates) straight from a mesher
- one Jacobian per solid; certify caches piece bounds; product weights precomputed
- model::check_coordinates shared by set_node and quality; ElementKind is Ord
- engine: shared labels() parameter parser
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
read_3mf_file reads through solidcraft_io::vfs like open_design_file (regular files only,
browser files too), so the engine drops its own capped reader and EngineError::File.
A build item whose transform flattens its object is an error, and coordinates use
modelcraft_model::MAX_COORD (1e9) instead of a looser limit of their own.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
docs/formats/tagged-mesh.md defines the exchange: 3MF Core with an optional
ft:face attribute per triangle (and ft:faces per object) in a ModelCraft
namespace. modelcraft_geometry::tagged_mesh::read_3mf reads it from bytes
(wasm), capping every size and count and range-checking every index and
coordinate. geometry.import.mesh adds the surfaces to the session, which keeps
them beside the open design and restores them when a command fails.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* geometry: open .solidcraft designs, rebuild them and keep persistent face names
open_design(bytes) reads a design (container or JSON) with solidcraft-io, rebuilds its
timeline with solidcraft-doc and returns its bodies; each Shape carries SolidCraft's
persistent face names by B-rep face index, so a face keeps its name through a parameter
edit. sample::plate_design builds a parametric test plate in code.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* engine: geometry.open, geometry.bodies and geometry.tessellate
The session holds the open design (shared, restored on a failed command, journalled when
it changes). Hostile-params coverage includes non-files, missing files, oversized paths and
extreme tolerances against an open design.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* docs: opening SolidCraft designs in the architecture and roadmap
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* geometry: open_design_file reads through SolidCraft's bounded file access; simplify
The engine's hand-rolled capped read is replaced by open_design_file, which uses
solidcraft_io::vfs::read (refuses non-regular files before opening, works on the browser's
in-memory files). Drops the duplicate size check, simplifies the sample sketch and the
design-change test in Session::execute.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Owner decisions 2026-10-13: no public CAD datasets (Thingi10K included); test parts are
SolidCraft recipes and analytic shapes. Icons are VectorCraft artwork with the editable
source committed; cargo xtask assets now also requires .vectorcraft and .solidcraft files
to be attributed. AGENTS.md: GitHub CI runs the full gate, commit after each working step.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Survey of about 75 papers on robust predicates, Delaunay tetrahedralization, boundary
recovery, quality improvement and hexahedral meshing, with verified DOIs and the
licence of every associated code base. Architecture and roadmap now name the chosen
methods (robust CDT after Diazzi et al. 2023; octree-dual all-hex first). ADR 0001
adds the licence findings and the test-geometry rule.
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A pure-Rust CAE modeling workspace following the SolidCraft conventions:
- modelcraft-model: nodes and elements by label with hostile-input validation
- modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API;
tessellation into a face-tagged boundary surface for volume meshing
- modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard,
scripts and a journal
- modelcraft-cli: list commands, run scripts
- xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci
- AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm