Commit Graph
4 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 09385f069f geometry: a face merge applies to the cells of a partitioned body
A merge on `Base` failed with "no body `Base`" as soon as partitions cut
the body into cells (mesh.plan.apply's symmetry and corner cuts), so the
plan's cells and the body as opened silently lost every absorb and merge.
Each cell now takes the merge where the pieces of its faces touch (named
after the face kept, else merge:<name>[#k]), and the body as opened keeps
its merges whether partitions cut it or not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 15:25:37 -04:00
jyvikoandClaude Opus 5.5 e8e3fc647c geometry: a face split along a plane for meshing only (#508)
The face's triangles are cut along the plane, split:<name>:a on its
negative side and :b on the other, both on the face's surface, with the
cut as a new edge between them and the face's edges cut where the plane
crosses them. Applied after the merges; the B-rep is unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 15:25:26 -04:00
jyvikoandClaude Opus 5.5 58174ba168 geometry.face.absorb: tiny and sliver faces into a neighbour (#506)
A face merge may keep one of its faces' names (Merge::into, model
FaceMerge::into): absorbing a tiny face leaves the neighbour by its own
name, so sets on it still select it. Shape::absorbing_neighbour finds
the face a tiny one shares the longest edges with. geometry.face.absorb
absorbs one face (into a named or the best neighbour) or, from_check,
every small and sliver face the last geometry.check marked; check marks
now carry the small face they found.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:13:23 -04:00
jyvikoandClaude Opus 5.5 b126c2293b geometry: virtual faces, adjacent faces merged for meshing only (#505)
A Merge makes adjacent faces of a body one virtual face in what meshers
take from it (tessellation tags, faces, surfaces, edge and vertex names):
the edges inside it are dropped and the pieces of an edge it leaves are
joined; the B-rep is unchanged. Design::merged applies merges after the
partitions and lists the ones that fail as feature errors.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 11:09:11 -04:00