The system maths library's sin, cos, atan2, log … are not correctly rounded and differ
between platforms: mesh.hex.generate gave the plate of the strong-relax test a different
mesh on Linux than on macOS (nodes from 2809 on), so the test passed on a Mac and failed
in CI. Every transcendental call in fieldcraft-mesh now goes through the libm crate (a
pure-Rust port of musl's), which gives the same bits everywhere.
Part of #438.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A patch of quads already meshed on a face of the body (a neighbour's mesh)
is matched to the block faces on it: block vertices to its nodes (its
singular nodes first, then along its grid lines), block edges along its
grid lines, faces filled quad by quad. Those faces take the patch's
divisions and nodes, held through smoothing. mesh.hex.project takes
"fixed": [face names] and builds the patch from other bodies' meshes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
project_trimmed accepted the exact surface's point up to a fifth of the
nearest triangle's median edge off the face: on a tall fillet piece
(triangles 30 mm long) that let a point on a sibling piece of the same
cylinder count as on it, so every quad round the corner took the first
piece's name. The slack is now the triangle's own chordal gap to the
surface, doubled.
A face narrower than the elements (the sliver a corner boss leaves of the
inner fillet) gets one row of the quads it runs through, from the
neighbour with the most quads left. Tessellation::nearest_face finds the
face nearest a point.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The compass search after the sweeps moves the nodes of the worst elements one at a time, each to
its own best place. Since it lifts every element below 0.7 (#462) it moves many surface nodes,
and a column of them on a face ends at scattered places: the enclosure base's inner walls showed
zigzag element lines in a column next to each corner, full height. A last pass now moves each
surface node back toward the mean of its neighbours on the surface, as far as no element round
it falls below the lower of its own value and the mesh's smallest after the search, so the lines
straighten and the mesh's worst element is no worse.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
#462 visited nodes by a mirror-invariant key (distance from the centroid). On the cup with a
handle that order sweeps ring by ring round the axis and converges worse in its 100 sweeps: the
refined cup fell to a scaled Jacobian of 0.481 (needs 0.5, #440). In the lattice's own order
it holds, and the order gained the enclosure base little (its corners differ by 0.02 either
way), so it goes; the compass search's lift to 0.7 stays.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The compass search after the sweeps only lifted elements below 0.5 (the quality floor), so a
mesh whose worst elements sat just above it stayed there: every corner of an enclosure base
stopped at a scaled Jacobian of 0.50-0.52 where its walls meet the corner bosses. It now lifts
every element below 0.7, never lowering another below the lower of its own value and 0.5.
The sweeps and the search are Gauss-Seidel, so the node order shaped the result and mirror
image corners smoothed differently. Nodes are now visited by a key that a mirror or a quarter
turn about the nodes' centroid keeps (distance from it, then the sorted offsets along the
axes). What spread is left between mirrored corners (0.686 vs 0.702 on the test base) is most likely the projection onto the body's
tessellation, which the kernel does not make mirror symmetric (not yet proven).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Topology::split cuts a block at given fractions and every block chained to it
through parallel edges, orienting the fractions through the chain, so the
topology stays conforming. A certified-invalid element is reported with its
block, cell, centre and the block vertex and blocks meeting there; the mesh is
never emitted.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A block topology (carved grid, butterfly and seven-block sphere templates,
O-grid, extrude, connect) projected onto a body: outer block faces onto their
smooth face groups, edges onto the curve of two targets and vertices onto the
point of three by tangent-plane iteration, nodes by transfinite interpolation,
then Winslow smoothing with the boundary on the geometry and a compass search
on the worst elements.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo