The scripts carry `# shellcheck source=../env.sh`, but shellcheck reads
that path from the working directory, so from the repository root it
could not open env.sh: SC1091 on every script, and SC2153 in
macos/package.sh because APP_ID, set in env.sh, looked unassigned.
packaging/.shellcheckrc resolves source paths from the script's own
directory (SolidCraft's setting); every packaging script now passes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
packaging/macos/package.sh builds FieldCraft.app (io.github.jyviko.fieldcraft, with icon.icns
and the layered Assets.car), signs it with a Developer ID and notarizes it when the
credentials are there and ad-hoc otherwise, and puts it on a drag-to-Applications dmg that
is mounted and checked; fieldcraft-cli goes in its own zip. packaging/linux/package.sh makes
an FHS tar.gz (binaries, .desktop entry, hicolor icons, licences) and an AppImage made with
appimagetool and the type 2 runtime at pinned, hash-checked releases.
packaging/windows/package.ps1 zips fieldcraft.exe and fieldcraft-cli.exe (static CRT,
checked PE headers and icon). Every package carries README.md, LICENSE-MIT, LICENSE-APACHE,
NOTICE and THIRD-PARTY-LICENSES.txt (#72).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm