The system maths library's sin, cos, atan2, log … are not correctly rounded and differ
between platforms: mesh.hex.generate gave the plate of the strong-relax test a different
mesh on Linux than on macOS (nodes from 2809 on), so the test passed on a Mac and failed
in CI. Every transcendental call in fieldcraft-mesh now goes through the libm crate (a
pure-Rust port of musl's), which gives the same bits everywhere.
Part of #438.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* mesh: one transfinite interpolation for mapped hex and mesh.block; stable oracle report
mesh.block's lattice is now built from the structured hex mesher's
transfinite code: faces by quad::transfinite_grid, the interior by the new
quad::transfinite_volume (Gordon-Thiel, blended by the block's graded
parameters), which hex::mapped now calls too. 2D patches are the
transfinite_grid of their sides. Edge curves return their corners exactly.
Oracle: a zero-reference quantity (rounding noise) keeps its absolute
tolerance as its fixture band, and docs/oracle.md shows such noise and
relative errors inside the fixture band as bounds, so the report no longer
changes with the order of floating-point operations (it failed the
'docs/oracle.md is current' check on main after #50). Scordelis-Lo moved by
1.4e-9 relative (an ill-conditioned thin shell of solids: sub-ulp node
changes) and is re-blessed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
* simplify: shared face filling and lattice index; faces blended like the volume; exact ends for every edge
quad::transfinite_faces fills a block's six faces (with a per-face hook
that hex::mapped uses to project onto its B-rep faces) and
quad::lattice_index fixes the lattice layout for all three users.
transfinite_grid_blended blends faces by the block's graded parameters, so
faces and interior use one parametrisation and mesh.block reproduces its
earlier Gordon-Hall lattice (the Scordelis-Lo fixture is back to its
blessed value). Straight edges also return their corners exactly.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
---------
Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A four-sided planar patch at z = 0, meshed by the Coons transfinite
interpolation of its edges for plane stress, plane strain and axisymmetric
sections: the elements fill a named face of the body, edges and corners
carry names, patches join edge to edge (the join check treats the edges of
2D elements as their sides).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
Weld and face-to-face check move from the mesh.block command to
modelcraft_mesh::join (bounding-box-limited weld, grid-binned hanging-node
test), for node merging and imports to reuse. mesh.block and
mesh.tet.generate share fresh_labels. The block map evaluates each edge
curve once per lattice parameter; vector helpers come from vec3; tet10 and
hex20 mid-side nodes follow ElementKind::edges. Session::run_script returns
each step's output, which the oracle reads instead of its own loop.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
A structured mesh of a six-sided block from its corners, with circular
and elliptical edges (Gordon-Hall transfinite interpolation), grading,
named faces, edges and vertices as geometry tags, and joining to the
existing mesh face to face (refused otherwise). solve.probe takes "at"
points and reports the nearest node with a result.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm