Commit Graph
396 Commits
Author SHA1 Message Date
dependabot[bot] 38678253fa deps: bump minisign from 0.9.1 to 0.10.0
Bumps [minisign](https://github.com/jedisct1/rust-minisign) from 0.9.1 to 0.10.0.
- [Commits](https://github.com/jedisct1/rust-minisign/compare/0.9.1...0.10.0)

---
updated-dependencies:
- dependency-name: minisign
  dependency-version: 0.10.0
  dependency-type: direct:production
  update-type: version-update:semver-minor
...

Signed-off-by: dependabot[bot] <support@github.com>
2026-10-16 10:58:16 -04:00
jyvikoandClaude Opus 5.5 e4233ff794 mesh: format
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
jyvikoandClaude Opus 5.5 7b7d38fabd mesh: fixed patch vertex matching takes the map entry once
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
jyvikoandClaude Opus 5.5 6f07e4c09c mesh: the projection mesher takes fixed boundary patches as given (#490)
A patch of quads already meshed on a face of the body (a neighbour's mesh)
is matched to the block faces on it: block vertices to its nodes (its
singular nodes first, then along its grid lines), block edges along its
grid lines, faces filled quad by quad. Those faces take the patch's
divisions and nodes, held through smoothing. mesh.hex.project takes
"fixed": [face names] and builds the patch from other bodies' meshes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:55:27 -04:00
jyvikoandClaude Opus 5.5 d5fb100182 mesh.plan.apply: name the faces of the meshed bodies left untagged
The reply's untagged_faces lists every face of the plan's bodies no
element face carries; the acceptance checks require it empty, and a
symmetric filleted base checks a set by every face of every cell (#494).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 937e557e5a mesh.mirror: carry each face tag to the image face its reflection covers
The image's face names came from one sample per source face (the first
element face's centre), so a source face whose sampled element face was
off it, or a sliver, mapped wrong and the true image face went untagged.
Each source face now maps to the image faces its own reflection covers,
and each element face to the nearest of those.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 18dbc29357 mesh: tag each projected quad with the face it lies on, slivers included
project_trimmed accepted the exact surface's point up to a fifth of the
nearest triangle's median edge off the face: on a tall fillet piece
(triangles 30 mm long) that let a point on a sibling piece of the same
cylinder count as on it, so every quad round the corner took the first
piece's name. The slack is now the triangle's own chordal gap to the
surface, doubled.

A face narrower than the elements (the sliver a corner boss leaves of the
inner fillet) gets one row of the quads it runs through, from the
neighbour with the most quads left. Tessellation::nearest_face finds the
face nearest a point.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:31 -04:00
jyvikoandClaude Opus 5.5 7c3107dec0 mesh: a crank arm's plan takes rings round its bosses and a pillow from a carved grid (#455, #190)
When the grid layout does not fit a swept body (sides at an angle to the axes, root arcs where
an arm meets its bosses), mesh.plan tries the ring-and-pillow layout (cmd/plan/pillow.rs): each
boss is an annulus from its bore or pedal hole to its circle through every level, the arm a grid
carved a margin inside the outline and the bosses, with a pillow layer of blocks to the wall each
boundary face faces; a grid corner facing a boss and the outline gets a corner block reaching the
kink where the outline leaves the boss's circle. The old crank test (frame cuts) becomes the
heavy acceptance test at sizes 2.5, 3 and 4; the moved frame cut keeps a unit test.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:26 -04:00
jyvikoandClaude Opus 5.5 992bc71b6b engine, render: symmetry plane command on any datum plane (#242)
model.boundary_condition.symmetry takes a datum plane of any orientation,
finds the faces on it and reports the plane's unit normal when it is
inclined; the glyph draws a support along that normal. Verified: half a plate
cut on its diagonal with the plane deflects as the half mirrored across it
(6.7e-13), the mirror conforming on the plane.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 a226b7dcac explicit: symmetry about inclined planes (#242)
At an inclined plane's nodes the velocity along its normal is removed every
increment, from the components no prescribed velocity holds (planes meeting
at a node orthonormalized, so one pass is exact); a prescribed motion off the
plane is refused.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 ac1037e1af solver, decks: symmetry about an inclined plane (#242)
The symmetry condition takes any plane normal ({"normal": [nx, ny, nz]}).
An inclined one holds n·u = 0 and, at shell, beam and reference point
nodes, the rotations about the two in-plane axes: constraint rows the
implicit elimination already handles, its support forces reported as
reactions. Decks: Abaqus *EQUATION, Nastran MPC sets per subcase, LS-DYNA
*BOUNDARY_SPC in a *DEFINE_COORDINATE_SYSTEM along the normal.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:20 -04:00
jyvikoandClaude Opus 5.5 a079e51f9d repo: move to github.com/tangency-labs/fieldcraft (URLs, updater, Pages)
The updater's release endpoint, docs, README, release notes and the Pages
URL point at the tangency-labs org. App IDs (io.github.jyviko.fieldcraft)
stay unchanged so installed copies keep their identity and settings.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 10:38:13 -04:00
jyvikoandClaude Opus 5.5 b74d15e44d mesh: relax by face names the listed faces with no mesh (#471)
Faces no element is tagged with are left out and named in the reply
(faces_without_mesh); none tagged is the error.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 7d269c58f9 ui: Relax Nodes takes picked faces (#471)
Use selection puts the selected design faces in the form as faces, in
place of a sphere; Shift/Ctrl-click picks faces while the form is open,
and every click does once the form lists faces.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 3ee622f62a mesh: relax nodes by CAD face; params docs match their forms (#471)
mesh.node.relax takes faces: [{body, face}] (every node on those B-rep
faces and the nodes of the elements touching them, sliding on the faces)
and elements in its form; the undocumented-by-form set is dropped.
A schema test checks every top-level key a params doc names is accepted,
which also found mesh.hex.extrude normal, mesh.hex.project max_arc_angle
and mesh.plan.apply name missing from their forms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 09:21:21 -04:00
jyvikoandClaude Opus 5.5 4bb2134b47 mesh: lift from the best sweep grid only for a real gain in the smallest scaled Jacobian (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 655a60c138 mesh: test that more smoothing iterations never lower the smallest scaled Jacobian (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 3ee542453e mesh: projection smoother keeps the best sweep grid and lifts from the better start (#489)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:55:09 -04:00
jyvikoandClaude Opus 5.5 78b8fc8d6c engine: one scene builder for the window and headless pictures
engine::view::build (Style, Show, Palette) is the viewport's builder,
moved from ui-egui; ui-egui maps theme::Tokens onto a Palette and calls
it. Palette::LIGHT now equals the light theme's tokens. Test: the app's
scene and engine::view::frame's are identical for the same session.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:29:38 -04:00
jyvikoandClaude Opus 5.5 6136770c1c ui: ui.render draws on the window's GPU
The app keeps a capturer on its own device; ui.render draws with the
viewport's pipelines there, on the CPU with the reason otherwise, and
the reply names the renderer.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:21 -04:00
jyvikoandClaude Opus 5.5 b655af305a gpu: Capturer::on_device and Renderer::report
A capturer on a device already open (the app's), and the renderer's
JSON shared by every reply.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:21 -04:00
jyvikoandClaude Opus 5.5 7f0af28e9c ui: test that the window draws byte-identically to a capture
The window's paint callback (slots, prepare, paint) draws the sample,
its symbols and an overlay into the capture's offscreen pass; the
pixels equal Capturer::rgba's.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:17 -04:00
jyvikoandClaude Opus 5.5 7714afbced gpu: Capturer::offscreen draws one pass that a caller records
Capturer::rgba becomes offscreen() (sizes, error scopes, MSAA, depth,
read-back) plus finish() (background and labels), so another painter,
such as the window's paint callback, can draw into the same pass.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 08:27:17 -04:00
jyvikoandClaude Opus 5.5 eae709b3c0 mesh: a body the user's partitions cut is not meshed by symmetry (#473)
With a user's partition on a symmetric body, applying the whole body's plan cut it again by its
symmetry plane and mirrored one cell, leaving the other half unmeshed ("the mirror images do not
reach cell Base/b/a"). Such a body is its cells: the symmetry is not used and the plan is refused
with the cells named, as the replay of the saved Pi 5 model shows.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:56:10 -04:00
jyvikoandClaude Opus 5.5 80da2d968b mesh: applying a whole body's plan to a body partitions cut says to plan a cell (#473)
After geometry.partition cuts a body, the body is its cells: a projection plan of the whole body
could not open it and failed with "no body `Base` (open a design first)". It now names the cells
and says to plan and apply a cell (mesh.plan {"body": "Base/a"}) or delete the partitions. Tests
cover a design opened directly and a saved model opened again, partitioned after opening.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:56:10 -04:00
jyvikoandClaude Opus 5.5 c6bc4d2ba0 ci: prove the lavapipe GPU path draws (FIELDCRAFT_REQUIRE_GPU=1)
The drawing tests skipped silently without an adapter. Under
FIELDCRAFT_REQUIRE_GPU=1 they fail instead, and the snapshot and MCP
screenshot tests require a GPU renderer. CI runs them with
FIELDCRAFT_GPU=software on lavapipe.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:52:10 -04:00
jyvikoandClaude Opus 5.5 b905f1bc89 mesh: a projection plan meshes a symmetric body by its symmetry; partitioned bodies and cells plan (#473)
mesh.plan.apply finds the planes a projection plan's body is its own mirror image across
(through the middle of its extent, square to the sweep's in-plane axes, through no ring: every
triangle middle of its tessellation, a little inside and outside, has its mirror image inside and
outside alike). It cuts the body by them, plans and meshes the cell on their negative side, and
mirrors that mesh across each plane in turn (mesh.mirror, joined node to node on the planes), so
mirror-image regions mesh exactly alike. `symmetry: false` meshes the whole body.

A cell of a partitioned body is planned from the features that built its body, with the rings it
holds; a partitioned body is planned whole as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 07:26:28 -04:00
jyvikoandClaude Opus 5.5 19c0538dd8 mcp, cli, ui: camera target, fit and fov in screenshots, snapshot --camera and ui.camera; screenshot section (#467)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 1f183e04ea engine: aim a picture's camera at a target (#467)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 4fa6292749 render: fit a camera's distance about its target
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:28:57 -04:00
jyvikoandClaude Opus 5.5 927accce45 mesh: smoothing straightens the face grid lines the compass search leaves zigzagging (#402)
The compass search after the sweeps moves the nodes of the worst elements one at a time, each to
its own best place. Since it lifts every element below 0.7 (#462) it moves many surface nodes,
and a column of them on a face ends at scattered places: the enclosure base's inner walls showed
zigzag element lines in a column next to each corner, full height. A last pass now moves each
surface node back toward the mean of its neighbours on the surface, as far as no element round
it falls below the lower of its own value and the mesh's smallest after the search, so the lines
straighten and the mesh's worst element is no worse.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 06:05:54 -04:00
jyvikoandClaude Opus 5.5 4a8d34d619 ui: XY plot in the results panel, drawn by the energy plot's code (#94)
XY Plot opens a section in the results panel: a quantity picker, the
series from results.xy plotted against the step's own axis with the
frame or mode shown marked (a click shows the nearest), nodal fields
read at the probed node, and Export CSV through results.xy. The energy
plot and the XY plot share one line-plot function.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 05:31:33 -04:00
jyvikoandClaude Opus 5.5 9a8469cf4b mesh: a projection query searches the face's own triangles (#402)
Projecting a point onto one B-rep face searched one box tree over every triangle of the
boundary, skipping the other faces' triangles: when other faces lie nearer the point than the
target face, it walked most of the tree before reaching a triangle it could use. Smoothing a
projected mesh projects every boundary node many times, onto every face of its target group,
so the Pi 5 enclosure base spent 95 % of its 11 minutes there. Each face (and each face pair's
curve) now has a tree of its own: the same nearest triangle, found among its own boxes only.

Ties between triangles at the same distance went to whichever the tree's walk met first; they
now go to the lowest triangle, so the result no longer depends on how a tree is built. With
that rule the per-face trees and the whole-boundary tree give bitwise the same mesh.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 04:54:14 -04:00
jyvikoandClaude Opus 5.5 cbd60a7985 results: results.xy, a quantity against the load factor, time or mode (#94)
A nodal field at a node per frame (nonlinear static displacements from
load factor 0, explicit frames, heat temperatures) or per mode, the
explicit energies and histories, history nodes, and the frequencies or
buckling load factors; capped at 100000 points with `every`; stale
results refused; `path` writes a two-column CSV. XY Plot is ready.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 04:33:06 -04:00
jyvikoandClaude Opus 5.5 47e92eebb1 mesh: a plan's frame cut on an opening's end face moves one element out of it (#455)
The crank arm's back pocket ends on the planes x = 48 and x = 130, its frame sides. The plan
put its frame cuts there; the kernel cannot cut along a face (#427), so both were skipped and
the cell between the bosses swept the pocket's rounded ends into fans. A frame side on a face
of the body now moves one element out of the opening (away from the rectangle's middle),
leaving a strip one element wide; both cuts are made.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 03:59:29 -04:00
jyvikoandClaude Opus 5.5 bf61ae8406 mesh: smoothing visits nodes in their own order again (#402)
#462 visited nodes by a mirror-invariant key (distance from the centroid). On the cup with a
handle that order sweeps ring by ring round the axis and converges worse in its 100 sweeps: the
refined cup fell to a scaled Jacobian of 0.481 (needs 0.5, #440). In the lattice's own order
it holds, and the order gained the enclosure base little (its corners differ by 0.02 either
way), so it goes; the compass search's lift to 0.7 stays.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 03:42:47 -04:00
jyvikoandClaude Opus 5.5 4d6d69ee6d mesh: smoothing lifts elements up to 0.7 and visits mirror twins alike (#402)
The compass search after the sweeps only lifted elements below 0.5 (the quality floor), so a
mesh whose worst elements sat just above it stayed there: every corner of an enclosure base
stopped at a scaled Jacobian of 0.50-0.52 where its walls meet the corner bosses. It now lifts
every element below 0.7, never lowering another below the lower of its own value and 0.5.

The sweeps and the search are Gauss-Seidel, so the node order shaped the result and mirror
image corners smoothed differently. Nodes are now visited by a key that a mirror or a quarter
turn about the nodes' centroid keeps (distance from it, then the sorted offsets along the
axes). What spread is left between mirrored corners (0.686 vs 0.702 on the test base) is most likely the projection onto the body's
tessellation, which the kernel does not make mirror symmetric (not yet proven).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 03:05:43 -04:00
jyvikoandClaude Opus 5.5 e79ba866a1 engine: draw geometry.check findings as viewport markers
geometry.check keeps its findings on the session (not an edit: not journalled,
saved or undone) while the checked design stays open; the picture and the app's
viewport draw the faces of small, sliver and near faces in the marker colour,
short edges as thick lines and a dot at each finding over everything. `mark:
false` or a clean check clears them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 02:47:14 -04:00
jyvikoandClaude Opus 5.5 f8b92fcd89 ui: element faces and edges as element:side lists
A Sides field kind: element faces or edges typed as element:side with
ranges (1-20:3, 25:1), no row cap, and Use selection for picked faces.
Set and mesh-tag forms use it instead of a JSON box (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 02:30:24 -04:00
jyvikoandClaude Opus 5.5 9b705f5334 ui: fluid boundary face and obstacle faces as typed fields
The boundary's 'at' is a box face or an obstacle body and face
(NameOr); the domain's obstacle faces are rows of a face and its wall
condition (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 02:14:58 -04:00
jyvikoandClaude Opus 5.5 98e96921e6 ui: mirror plane and images as typed fields
Two field kinds: NameOr (a name as a bare string, or an object of fields)
and RefText (a text per item of a collection). The mirror's plane is a
datum plane or a point and normal; its images a body name per body
(#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:51:04 -04:00
jyvikoandClaude Opus 5.5 d17cf414f7 ui: block divisions and bias as two or three typed fields
A Tuple field kind: min_len to labels.len() positive numbers, whole when
asked, trailing blanks left out. The block's divisions and bias use it
instead of a JSON box (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:42:51 -04:00
jyvikoandClaude Opus 5.5 e4d1f6c7da ui: one number or one per axis for conductivity, expansion and point mass
A PerAxis field kind: one value for every direction, or Per axis ticked
for one per axis. Thermal conductivity and expansion and the point mass
use it instead of a JSON box (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:38:26 -04:00
jyvikoandClaude Opus 5.5 b18195ff89 ui: table rows on one line under column headers
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:34:38 -04:00
jyvikoandClaude Opus 5.5 61f0d42ec4 ui: nonlinear load path as a table of fraction and factor
Kind::Points gains its columns, so a list of number rows other than
[x, y, z] gets the same typed editor; the load path uses it (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:34:38 -04:00
jyvikoandClaude Opus 5.5 ed25de6521 engine: crash reports name the startup step, the renderer and a native crash (#299)
The journal keeps the startup step the app is in (phase) and the renderer
(set_environment) across rebases; an unclean exit before the first frame is
reported "during startup (<step>, N s after launch)". native_paths() is where
a native exception filter writes what it caught and a minidump; the next
start puts the exception code, module+offset and thread into the report and
moves the minidump into its folder. Adapted from SolidCraft's crash.rs.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 01:11:58 -04:00
jyvikoandClaude Opus 5.5 ead489592c ui: arc-length displacement limit as typed fields
The step form's displacement limit was a raw JSON box; it is now a group
of node, direction and displacement fields (#449).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:50:12 -04:00
jyvikoandClaude Opus 5.5 9a30c7d9ed mesh: the one-to-one sweep names a body that ends at several levels (#444)
The crank ends at 8, 16, 20 and 22 mm, so no one-to-one sweep takes it.
The sweep met one of those caps as a linking face and reported "linking
face has no top side". A plane parallel to the source that only part of a
ring reaches is now named as what it is, with extrude pointed to. The arm's
profile alone sweeps as well as extrude does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:33:55 -04:00
jyvikoandClaude Opus 5.5 0b7dda95f7 mesh: an enclosure's corner bosses are ringed where its walls join them (#402)
A boss the body's walls run into had its circle crossed by the walls' planes, so the projection
layout refused it and the plan fell back to swept cells, fanning round the boss and its hole.
Such a boss is now framed by the square round its whole circle, subdivided by the planes that
cross it; every square inside (the hole's, the core) is divided alike, so the ring's blocks meet
the walls node to node. On the walls' side the frame stops at their inner plane and its corner
projects onto the middle of the inner fillet, which the ring takes in (a boss just touching the
fillet included: no sliver). Cylinders a fillet's history names but that are a ring's circle are
the ring's faces. Rings are built per patch of grid cells, the one-cell O-grid being the
simplest patch.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:29:24 -04:00
jyvikoandClaude Opus 5.5 3d38753cad geometry: a partition the kernel can only nudge off its plane is refused (#427)
The kernel's last-resort boolean retry moves the tool 1.3 µm and turns it
2 µrad. For a partition that puts the cut beside the face it was meant to
run along and leaves a cell bounded by slivers (the open boundary at x = 130
on the crank half). halves() now refuses a result-altering retry and names it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-16 00:20:02 -04:00