- A solve or a mesher runs as a job with one progress mechanism: the overlay
shows the step, stage, count and elapsed time with a bar when bounded, OK
waits while it runs, and the status sums it up (elements, smallest angle,
time) (#322, #357).
- Over the control channel such a command is a job too: answered when it
ends however long it runs, or at once with wait: false, then job.status,
job.wait, job.cancel; ui.inspect gives job; MCP waits for it (#367).
- A command that cannot run yet lists what it misses in the context panel,
each with a button to the command that provides it (#323).
- A cancelled or refused solve stays in its workspace (#324, test).
- A mesher form starts from the parameters of the mesh it would replace (#343).
- Seed Edges and edge/vertex/face datum points switch the selection filter
while open and restore it (#341).
- Datum forms draw the datum live, the Partition form shows its datum, and
new datums and partitions get the next free name (#347).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
- describe.rs: a definition's fields in its form's labels and units (sets by
members and what they resolve to), for the context panel.
- reply::done: status lines that say what changed ("Showing Load deformed",
"Mode 2: 1637 Hz", "Added material Al").
- The context panel puts the form and the selection above reports; opening
another document clears both; what a form makes is selected.
- Use selection reuses a set with the same members, otherwise names one made
on OK; Cancel leaves the model unchanged. The Target's set row is labelled.
- The browser's state marks sit in one column at its left edge; a right click
selects the row its menu acts on.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
Zoomed in on the hex20 crank arm, the element edges and the shaded faces
did not meet (#260). The mesh is conforming; the display drew each hex20
face and edge as straight chords between corners while the mid-side
nodes lie on the curved surface (up to 0.44 mm off the chord at 3 mm),
and drew the geometry's face boundaries from the design tessellation,
off both.
Now a quadratic face is cut into triangles whose vertices are its
corners and mid-side nodes, each edge is drawn as its two halves, and
over the mesh the geometry's edges (and a hovered design edge) are drawn
as the element edges on geometry edges (`DisplayEdge::feature`), so
faces, edges, feature lines and the highlight share their vertices.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A seed draws a tick at each node it puts on its edge, so a bias shows as ticks
crowding toward an end. The browser lists the seeds under Mesh; a click
selects the seeded edge. The Seed Edges form takes the selected edges with
Use selection. The toolbar entry is ready (its icon renamed with it).
Part of #230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
The viewport keeps each drawn body's B-rep edges; with Select: Edges a click
picks the nearest visible one (before and after meshing), hover and the
selection draw it wide, and multi-select works as for faces.
Part of #230.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
While result contours are shown, the hovered item's face fill is left out
and only its outline, edges and nodes are drawn, so the hover never hides
the colours under the pointer. Picker::hover is the hover's own overlay.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
A click in the viewport picks what is under the pointer through the
selection filter (the selection bar, top centre): geometry faces, edges,
vertices and bodies, or mesh nodes, element faces and elements. Shift
adds, Cmd/Ctrl adds or removes, a click on nothing clears, Escape
clears; with Box on, a left drag selects the visible nodes, element
faces or elements inside the box. What a click would pick is
highlighted under the pointer with its name beside it.
The selection is kept in the model's persistent terms: geometry by name
(GeometryRef, named through the mesh's geometry tags or the drawn
bodies' face names), so it survives a remesh, and the mesh by label
(labels the model loses drop out). It reads as a set's members.
Picking runs on the CPU against the triangles both renderers draw. The
selection and the hover are drawn as an overlay in the theme's new
pick_selected and pick_hover colours (light and dark), outlined; the GPU
draws it as a second small layer, so a hover change uploads only that.
Command forms that apply to part of the model (sets, boundary
conditions, loads, sections, couplings) get a Target row whose Use
selection fills the members, or makes a set of the selection and names
it. A right click offers Create set from selection.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm