Commit Graph
23 Commits
Author SHA1 Message Date
jyvikoandClaude Opus 5.5 84f42f6f8a ui: Suppress/Unsuppress on datums and partitions, greyed in the browser (#291)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 10:17:28 -04:00
jyvikoandClaude Opus 5.5 dcf03e3378 ui: Rename… in a definition's item menu; the selection follows the new name (#290)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 10:17:28 -04:00
jyvikoandClaude Opus 5.5 3a023f3e25 ui: selecting the Mesh node shows the commands and parameters that made the mesh (#343, #371)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 10:17:28 -04:00
jyvikoandClaude Opus 5.5 a09e3c856b ui: pick vertices, points and cells from the viewport
- Select: Vertices picks the design's B-rep vertices (meshed or not), and
  a selected vertex is marked (#346).
- Use selection on Datum Point (vertex, edge, face, or a hole's centre)
  and Reference Point (geometry.centre: a hole's centre, a vertex, nodes)
  (#346, #351).
- Partitioned Mesh: Use selection takes the picked bodies as cells; the
  cell list has All, None and Invert; hovering a cell's row (or its method
  row) highlights the cell in the viewport (#344).
- Rigid Wall's form takes its set from the selection; the Interactions
  branch lists the explicit steps' rigid walls, each opening its step
  (#350).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 09:27:39 -04:00
jyvikoandClaude Opus 5.5 3eaca26246 engine: a mesh made before its seeds changed is out of date; a remesh names a type change
The setup checklist marks the mesh Outdated (a warm ⚠ in the browser, with
what changed and where to remesh) when seeds, partitions or datum planes
changed after the last mesher ran, and model.check warns (#342). Replacing
a mesh asks with the element type change it makes, such as tet10 → tet4 (#343).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 09:14:34 -04:00
jyvikoandClaude Opus 5.5 35ee88aa18 ui: ties listed under Interactions, selected, edited and deleted like the others (#366)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 08:55:25 -04:00
jyvikoandClaude Opus 5.5 b89efb55c1 render, ui: prescribed motion and thermal conditions get their own symbols and tree icons (#354, #355)
A non-zero prescribed displacement is an arrow leaving the nodes along the
motion (its held degrees of freedom stay supports); a prescribed temperature
is a thermometer, convection a wave off the faces, a heat flux an arrow onto
them. In the tree, thermal conditions carry the heat icon and a moving
boundary condition a motion arrow.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 08:55:25 -04:00
jyvikoandClaude Opus 5.5 de8cdd0b03 ui: a selected set is highlighted in the viewport; seeds are selected, described, edited and deleted from the browser (#336, #352)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 08:55:25 -04:00
jyvikoandClaude Opus 5.5 a53c79cb55 ui: properties and status lines in words, current card on top, Use selection makes its set on OK, marks on the left (#335, #333, #360, #337, #315, #361)
- describe.rs: a definition's fields in its form's labels and units (sets by
  members and what they resolve to), for the context panel.
- reply::done: status lines that say what changed ("Showing Load deformed",
  "Mode 2: 1637 Hz", "Added material Al").
- The context panel puts the form and the selection above reports; opening
  another document clears both; what a form makes is selected.
- Use selection reuses a set with the same members, otherwise names one made
  on OK; Cancel leaves the model unchanged. The Target's set row is labelled.
- The browser's state marks sit in one column at its left edge; a right click
  selects the row its menu acts on.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-15 08:55:25 -04:00
jyvikoandClaude Opus 5.5 08f669acad Browser and viewport: item menu, per-item eyes, Delete key with confirmation
Right-click on any browser item (body, surface, datum, partition, set,
material, section, step, boundary condition, load, reference point,
coupling, contact, fluid domain) opens its menu: Edit…, Hide/Show,
Isolate, Show All, Active in step (boundary conditions and loads) and
Delete…. A right click on a datum or a partition's cut face in the
viewport opens the same menu. Each item the viewport draws on its own
has an eye; hidden items are neither drawn nor picked. Datums and
partitions are selectable with properties. Delete… and the Delete key
ask first (the prompt lists what uses the item: a datum's partitions
are deleted with it, other definitions in use are refused); ui.prompt
answers it. Every entry runs the same command as the ribbon and forms.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:51:01 -04:00
jyvikoandClaude Opus 5.5 0bf150633c Model: datum points, drawn as a small cross; each definition's users are public
Datum::Point joins planes and axes (checked like them, refused by
partitions with the kind named). The users each remove_* refuses with
(sets, materials, boundary conditions, loads, reference points, fluid
domains, datums) are public functions, so a caller can list them before
deleting.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:51:01 -04:00
jyvikoandClaude Opus 5.5 52c12e2ad7 Setup symbols: wireframe glyphs per held degree of freedom, a constant size on screen
Boundary condition, load and interaction symbols are wireframes (thin lines,
no shaded cones), so they never hide the mesh or a contour plot:

- a crossed wire triangle per constrained translation, tip on the node,
  coming from outside the part where the set's faces say which side that is;
  a held rotation adds a smaller triangle behind it (the double mark); fixed
  shows all three axes, a symmetry plane only its normal;
- forces as open-headed arrows ending on the node, as long as four support
  units at one place and 2.5 over a set, so loads and supports stay in
  proportion (#78); moments as an axis line and a right-handed curved arrow
  (#79); contact and tie surfaces as small squares on their faces;
- a constant size on screen at any zoom (#80): the symbol unit is the size
  setting (View > Symbol size, `ui.set {symbol_size}`, 14 pt by default)
  times the model length a pixel spans, rounded to a quarter of a doubling;
- spread evenly on a grid a few symbol units across, so their density follows
  the screen, never more than 400 per definition;
- a layer of their own on the desktop (GPU and CPU): zooming rebuilds and
  uploads the symbols only, never the mesh's scene; framing leaves them out;
- colour per kind from the theme's tokens (a new contact colour), and the
  definition selected in the browser drawn in the selection colour, wider;
- depth-tested against the model with the line bias that keeps them on their
  own surface; a load at a reference point or a single node and a reference
  point's cross are drawn over the part (#78).

Headless pictures (MCP screenshot, `ui.render`) frame the camera first and
draw the symbols at the default size for it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 23:14:40 -04:00
jyvikoandClaude Opus 5.5 012119e2c2 Remove the SETUP card: the browser tree shows the progress
The setup checklist card (#265), its show_setup view setting, the View
menu checkbox and the preferences file that only remembered it go; the
tree's marks and ghost rows replace them. Session::progress and
model.check's progress stay for agents. An old prefs.json is no longer
read.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:49:07 -04:00
jyvikoandClaude Opus 5.5 f5a84f5f74 Browser: setup state marks and ghost rows on the tree
Each top-level node that is a setup stage carries a mark at the right
of its row beside its count (done, next, blocked) with the reason and
place in its hover, and a node still lacking what its stage needs shows
a ghost row that starts the providing command. ui.inspect reports each
node's state as browser.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 22:49:07 -04:00
jyvikoandClaude Opus 5.5 786121c21a UI: a setup checklist at the top of the browser
Once a model has geometry or a mesh, the browser shows the analysis stages from the engine's
checklist, each ticked, next, dashed (optional) or open; a click starts the stage's command and a
blocked stage's hover says what it waits for. The × hides it and View › Setup checklist shows it
again; the choice is kept in the per-user prefs.json.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 21:46:33 -04:00
jyvikoandClaude Opus 5.5 3d8864c313 UI: browser rows keep their count and bias visible, long names elide in the middle
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 21:45:06 -04:00
jyvikoandClaude Opus 5.5 8df4ea040c UI: seeds as ticks along their edges, Mesh › Seeds, and seeding the selection
A seed draws a tick at each node it puts on its edge, so a bias shows as ticks
crowding toward an end. The browser lists the seeds under Mesh; a click
selects the seeded edge. The Seed Edges form takes the selected edges with
Use selection. The toolbar entry is ready (its icon renamed with it).

Part of #230.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 20:58:17 -04:00
jyvikoandClaude Opus 5.5 6bfa0b410a UI: a reference field is always a drop-down; with nothing to pick it offers Create …, and one candidate starts picked (#215)
A reference field (a material, set, step…) with no items was a free-text box; it is now a greyed
drop-down ("No materials yet") with a button that opens the command making one (the
collection's requirement provider). That form comes back to this one on OK, with the new item
picked, or as it was on Cancel. A required reference with one candidate, or with the browser's
selection of its kind, starts picked when the form opens, so the fields and the JSON view agree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 20:34:24 -04:00
jyvikoandClaude Opus 5.5 f6d227d8cb UI: datum planes and axes in the viewport, datums and partitions in the browser
Datum planes draw as a hatched square around the model, axes as a line through
it, each with its name, in the desktop viewport and the headless render. The
browser's Geometry node lists the datums and the partitions with the datum
each cuts by.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01UhhZMBTviDQxZvwnyP89fo
2026-10-14 19:37:37 -04:00
jyvikoandClaude Opus 5.5 ecf947c090 model: contact pairs, general contact and Coulomb friction, mapped by the deck writers
Contact definitions on face sets: a pair (each surface's nodes against the
other's faces), general contact on a surface (self contact) or on every
exterior face of the solids; Coulomb friction with static and kinetic
coefficients and an exponential decay, a penalty scale and the choice to
adjust or refuse initially penetrating nodes, validated with caps. Rigid
walls of explicit steps gain friction. The check wants solid faces on
contact surfaces; sets used by a contact cannot be deleted.

fem::contact: the closest point of a triangle (Ericson) or a bilinear
quadrilateral (projected Newton) to a point, and a bucket grid of face
boxes for the global search, deterministic and bounded.

Commands interaction.contact.pair, .general, .edit, .delete and .find
(the touching parts of the mesh, with face sets and pairs made of them);
contacts in the model browser. Abaqus writes *SURFACE INTERACTION with
*FRICTION (exponential decay), *CONTACT PAIR and general *CONTACT; LS-DYNA
*CONTACT_AUTOMATIC_SURFACE_TO_SURFACE and _SINGLE_SURFACE with FS, FD, DC;
Nastran refuses contact by name. The implicit solver refuses contact by
name (M7); the explicit solver refuses it until the next commit.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 12:49:45 -04:00
jyvikoandClaude Opus 5.5 5665cc3d8c ui: the viewport draws the analysis setup's symbols, with toggles
The setup's symbols (fieldcraft_render::glyphs) are built with the display
data and drawn over the model in every style, at the drawn nodes (a results
plot's deformed shape), muted over results; the clipping radius holds them.
Theme tokens give their colours in light and dark. The browser's Loads & BCs
and Interactions rows get eye toggles (ui.set show_loads, show_interactions),
also in the view menu. The GPU viewport draws reference point names with the
interface's font; the bottom left says which definitions are sampled.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-14 00:34:33 -04:00
jyvikoandClaude Opus 5.5 d5bd74570f Rename the project to FieldCraft
Crates fieldcraft-*, binaries fieldcraft and fieldcraft-cli, the .fieldcraft file (format tag
fieldcraft/1, manifest fieldcraft.json), FIELDCRAFT_* environment variables, the MCP server
name, egui widget ids (fc_*), the app icon document FieldCraft.icon and its generated family,
docs and licences. No compatibility shim: no files of the earlier name exist.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
2026-10-13 23:51:40 -04:00
bf325bb234 Craft-family shell, native file dialogs, samples and one-click Solve (#46)
* Native file pickers, background opening, drag and drop and recent files

Open (models, SolidCraft designs and tagged meshes in one picker), Save, Save As, Write
Deck and Recover go through the host's file pickers (rfd in the desktop app, injected as
Services so the UI crate stays portable and tests answer them). Files open on a copy of the
session in a worker thread and replace it only on success; files dropped on the window or
named on the command line open the same way. A recent-files list, an unsaved-changes prompt,
Cmd/Ctrl+O/S/Shift+S. Programmatic calls never open a picker: ui.start opens the form.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Samples and one-click Solve: results reachable from the window

file.sample {name} opens a ready-to-run sample (the two parts, the cantilever with static and
frequency steps, the bar impact) in place of the model; solve.run solves every step in order.
Help > Samples, the empty viewport's start screen and the Tools > Samples entry open them
(asking first over unsaved changes); Solve runs in the background like a file opening and the
Results tab comes up. --sample [parts|cantilever|impact] on the command line.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* The Craft-family shell: title bar, workspace ribbon, browser, context panel, timeline

The window now follows SolidCraft's and VectorCraft's layout and themes:
- title bar with the mark, quick actions (File menu, save, undo, redo, Solve, search,
  theme, help), the model's document tab and the version; integrated under the macOS
  traffic lights, own caption buttons and resize zones elsewhere (titlebar.rs);
- workspaces (Prepare, Model, Analysis, Results) with their tabs, and panels of icon
  buttons whose labelled drop-downs list the whole catalogue, coming-soon entries greyed
  with their milestone; panels collapse, then go into a » menu, when narrow;
- the browser: geometry and mesh with eye toggles, definitions with counts, results;
- no permanent Commands list: command search (S, Cmd/Ctrl+K) and a command line;
- the context panel on the right only with context: the command form, results controls,
  the selected definition's properties with Edit and Delete;
- navigation bar and orientation gizmo in the viewport; the journal timeline at the bottom
  with undo positions;
- SolidCraft's light and dark tokens; craft-ui (IconButton, Tab, WidgetPalette).
Menus and the search are view state (ui.set {menu, palette}), so captures show them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Shell polish, docs and licences

Menus painted as the family's (flat File menu with recent files, decks and samples), the
legend sized to its text, two-line panel labels inside the ribbon, glyphs the UI font has,
offscreen captures without fade-in, ui.start runs in-window file actions (samples, recover,
solve) but never a native picker, ui.select. Control protocol, architecture, ROADMAP, AGENTS
and ATTRIBUTION updated; THIRD-PARTY-LICENSES.txt with craft-ui and rfd.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar mark from the application icon; fluid steps and domains in the shell

The title bar draws the app icon's bracket (assets/app-icon/icon-small.svg's faces) as
SolidCraft draws its mark; the window keeps its title-bar flags after the rebase.
solve.run solves fluid steps too (solve.fluid); the browser lists fluid domains.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Simplify: cached per-frame data, one command per timeline roll, workspace setters

- Icon textures are kept per pixel size (the shell draws several sizes a frame; the cache
  used to clear on every size change and rasterise again).
- Opening a model or recovering one starts from an empty session instead of copying the
  current one; the replaced session is freed off the window thread.
- Element counts, timeline items, search results and the selected definition's properties
  are cached until what they show changes; timeline tooltips are built on hover; long lists
  in properties are summarised.
- edit.undo and edit.redo take a count: a timeline click is one command.
- solve.run dispatches on the step's procedure (no string round trip) and reports its name.
- The workspace and tab change together through UiState::select_tab/select_workspace
  (ui.set {workspace} alone now sticks); no per-frame syncing.
- One busy guard, Kind::verbs, a fit flag for background jobs, ModelApp::home_view, the title
  bar's actions as an enum, dead code removed.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Title bar: Solve and tools at the right end; no traffic-light inset in full screen

The owner's feedback on the title bar: Solve, search, theme and help sit at its right end
before the version; on macOS the left group (mark, name, quick actions) moves into the
traffic lights' room in full screen, where there are none, and back when leaving it. The
layout is a pure function (bar_layout) tested for both states, narrow windows and custom
caption buttons. ui.fullscreen {on} for agents.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* Caps labels in Inter SemiBold

egui has no bold weight of its default font, so the ribbon's tabs and panel labels, the
workspace switcher and its menu, menu headings, the browser header, the context panel's
headers and the Solve label were thin, especially in the light theme. They now use a label
font family: Inter SemiBold 4.1 (SIL OFL 1.1, unmodified, fonts/OFL.txt, ATTRIBUTION.md),
with egui's fonts as fallback, installed with the theme on the live and offscreen contexts.
theme::label_font falls back to the default font until the family is bound (fonts take
effect from the next pass), so nothing can panic. Panels widen to their label's longest word.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: regenerate features.md after rebase

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 22:11:15 -04:00