Files
jyvikoandClaude Opus 5.5 1c2adfd592 App icon: just the fringe cube, no streamlines
The owner's final choice: the hex-meshed cube with its banded fringe,
drawn a little larger, with no streamlines at any size. The Icon Composer
document is back to the floor and cube groups.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-14 11:03:27 -04:00
..

FieldCraft application icon

FieldCraft's mark is a cube in isometric view, covered by a structured hexahedral mesh, whose faces carry a banded colour fringe (blue to red, hottest at the front corner) as a stress or temperature result would. Its faces are separated by transparent gaps rather than painted edge lines, so the backdrop shows through them in every appearance. It is original artwork, attributed in ATTRIBUTION.md, and shares the Craft family's layout (rounded-square backdrop, isometric floor grid, lit top faces).

Everything here is generated by cargo xtask app-icon (xtask/src/app_icon.rs), which computes the geometry and draws it with VectorCraft's command-line tool (VECTORCRAFT_CLI, else vectorcraft-cli on the PATH). Change the recipe there and rerun it; do not edit the exports by hand. It runs on macOS (sips, iconutil, xcrun actool) with ImageMagick (magick) installed.

File What it is
icon.vectorcraft, icon.svg, icon.png The full icon on its backdrop, 1024 × 1024
icon-small.vectorcraft, icon-small.svg, icon-small.png Small-size artwork used at 16–32 px: the fringe cube alone, no mesh or floor grid, faces edge to edge
icon.iconset/, icon.icns macOS iconset (sips) and its iconutil compilation
icon.ico Windows icon, 16–256 px
FieldCraft.icon/ Icon Composer document: floor grid (Default and Dark), and cube (faces and mesh) layers, each scaled to 90%
layers/*.vectorcraft Editable sources of the Icon Composer layers
Assets.car actool compilation of FieldCraft.icon for macOS 26 and later (needs Xcode 26 or later; the task skips it with a note otherwise)

The desktop app embeds icon.iconset/icon_128x128@2x.png as its window and Dock icon (apps/fieldcraft/src/main.rs). The release packages (docs/releasing.md) use the rest: packaging/macos/package.sh copies Assets.car and icon.icns (as FieldCraft.icns) into FieldCraft.app/Contents/Resources, named by CFBundleIconName / CFBundleIconFile; apps/fieldcraft/build.rs embeds icon.ico in fieldcraft.exe; and packaging/linux/package.sh installs the iconset PNGs as the hicolor icons.