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OneCAD-Simulation/apps/fieldcraft-web/index.html
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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, user-scalable=no">
<title>FieldCraft</title>
<meta name="description" content="Open-source CAE modeling in Rust: mesh a part, set up the analysis and solve it, in your browser.">
<meta property="og:type" content="website">
<meta property="og:site_name" content="FieldCraft">
<meta property="og:title" content="FieldCraft">
<meta property="og:description" content="Open-source CAE built in Rust: structures, heat, fluids, and MCP for AI agents.">
<meta property="og:url" content="https://jyviko.github.io/fieldcraft/">
<meta property="og:image" content="https://jyviko.github.io/fieldcraft/og.png">
<meta property="og:image:width" content="1280">
<meta property="og:image:height" content="640">
<meta property="og:image:alt" content="FieldCraft: Open-source CAE built in Rust">
<meta name="twitter:card" content="summary_large_image">
<meta name="twitter:title" content="FieldCraft">
<meta name="twitter:description" content="Open-source CAE built in Rust: structures, heat, fluids, and MCP for AI agents.">
<meta name="twitter:image" content="https://jyviko.github.io/fieldcraft/og.png">
<link data-trunk rel="rust" data-bin="fieldcraft-web" data-wasm-opt="z" data-weak-refs />
<link data-trunk rel="icon" type="image/svg+xml" href="../../assets/app-icon/icon-small.svg" />
<link data-trunk rel="copy-file" href="../../assets/app-icon/icon.iconset/icon_128x128@2x.png" data-target-path="icons" />
<link data-trunk rel="copy-file" href="../../docs/media/og.png" />
<link rel="apple-touch-icon" href="icons/icon_128x128@2x.png">
<style>
html, body { margin: 0; padding: 0; width: 100%; height: 100%; overflow: hidden; background: #262c37; }
#fieldcraft_canvas { position: absolute; inset: 0; width: 100%; height: 100%; display: block; }
#fieldcraft_loading { position: absolute; inset: 0; display: flex; flex-direction: column; align-items: center; justify-content: center;
gap: 16px; padding: 0 16px; text-align: center; color: #c3cad6; font: 14px system-ui, sans-serif; pointer-events: none; }
#fieldcraft_loading img { width: 96px; height: 96px; }
#fieldcraft_loading p { margin: 0; max-width: 32em; }
#fieldcraft_loading.failed { pointer-events: auto; }
#fieldcraft_loading.failed img, #fieldcraft_loading.failed .spinner { display: none; }
.spinner { width: 24px; height: 24px; border-radius: 50%; border: 3px solid #4a5468; border-top-color: #c3cad6; animation: spin 0.9s linear infinite; }
@keyframes spin { to { transform: rotate(360deg); } }
@media (prefers-reduced-motion: reduce) { .spinner { animation: none; } }
</style>
</head>
<body>
<canvas id="fieldcraft_canvas"></canvas>
<div id="fieldcraft_loading">
<img src="icons/icon_128x128@2x.png" alt="">
<div class="spinner"></div>
<p>Loading FieldCraft&hellip;</p>
<noscript><p>FieldCraft needs JavaScript and WebAssembly.</p></noscript>
</div>
<script>
// The page could not load or start the app (no WebAssembly, a failed download): say so
// instead of loading forever. Once the app runs it removes the loading screen.
(function () {
function fail(why) {
var el = document.getElementById("fieldcraft_loading");
if (!el || el.classList.contains("failed")) return;
el.classList.add("failed");
el.textContent = "";
["FieldCraft could not start: " + why, "It needs a current browser with WebAssembly and WebGPU or WebGL2."].forEach(function (t) {
var p = document.createElement("p");
p.textContent = t;
el.appendChild(p);
});
}
if (typeof WebAssembly !== "object") fail("this browser has no WebAssembly.");
addEventListener("unhandledrejection", function (e) { fail(String(e.reason && e.reason.message || e.reason)); });
})();
</script>
</body>
</html>