Files
OneCAD-Simulation/docs/architecture.md
T
2d99a8571c The .modelcraft file, undo/redo on the journal, atomic saves and autosave recovery (M3) (#21)
* modelcraft-io: the .modelcraft file (modelcraft/1), atomic writes, autosave storage

A stored ZIP of a manifest (format tag, geometry sources with SHA-256,
part sizes and hashes), the model definition as stable pretty JSON, the
mesh and geometry tags in a compact binary part, and the journal one
command per line. Reading caps every size, checks every checksum and
replays the model through its checked methods. Model::without_mesh and
empty mesh fields left out of the model's JSON; geometry::read_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* engine: undo/redo on the journal, file.open/save/save_as, autosave and recovery

CommandSpec gains a kind: Model commands are journalled and become undo
steps; Session commands (file.*, edit.*) manage the session. Undo history
is bounded by steps and estimated memory. Geometry sources are recorded
with content hashes and reopened on file.open (missing or changed files
are warnings). Desktop app autosaves every 30 s and reports recoverable
models; Ctrl/Cmd+Z and Shift+Z/Y undo and redo.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* docs: the .modelcraft format, undo history, roadmap and parity status

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

* simplify: shared path parameter, one load path for open/recover, history accounting in History

Session commands skip the per-command model copy; saved revision is an
Option; journal written from borrowed entries and read without an
intermediate tree; backups copied by the file system; recovery lock and
error helpers; geometry file wrappers use read_file.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm

---------

Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 17:22:01 -04:00

12 KiB
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Architecture

ModelCraft turns geometry into finite element models, writes them for the solvers engineers already use, and solves linear problems itself.

SolidCraft B-rep ──tessellate──▶ boundary surface ──▶ volume mesh ──▶ FE model ──▶ Abaqus .inp
 (solidcraft-kernel)           (welded, watertight,   tet (Delaunay)   materials,     Nastran .bdf
                                face-tagged)          hex (core goal)  sections,      LS-DYNA .k
                                                                       BCs, loads,  ──▶ own linear
                                                                       steps            solver

Crates and layers

cargo xtask layers enforces the table in xtask/src/layers.rs: a crate may depend only on crates in strictly lower layers.

Layer Crate Role Status
L0 modelcraft-model Solver-neutral FE model: nodes and elements by label, their geometry tags, sets, materials, sections, couplings, BCs, loads and steps, the model check and the resolved view the writers read. Knows no file format and no geometry type. started
L1 modelcraft-geometry The only door to SolidCraft: opens .solidcraft designs (rebuilt from their timeline, bodies with persistent face names), B-rep bodies, measures, tessellation into a face-tagged SurfaceMesh; face-tagged 3MF files read into the same type without the kernel (docs/formats/tagged-mesh.md). No SolidCraft type in its API. started
L1 modelcraft-mesh Surface preparation (weld, watertightness, feature edges), robust predicates, Delaunay tetrahedralization and refinement, Voronoi-based optimization, hex meshing, quality metrics. started
L1 modelcraft-solver Element formulations, assembly, sparse linear static and modal solution. planned
L1 modelcraft-decks Abaqus input, Nastran bulk data and LS-DYNA keyword readers and writers, to and from model. planned
L1 modelcraft-render Display data without a GPU dependency: the visible faces, element edges and nodes of a model, the orbit camera, a CPU rasterizer for headless snapshots; contour maps later. started
L2 modelcraft-doc The document: geometry, mesh, model, results, history. planned
L3 modelcraft-io .modelcraft files (docs/formats/modelcraft.md): text model definition, binary mesh, geometry references with content hashes, the journal; atomic saves; autosave storage for crash recovery. Bytes in, bytes out; the file system only in fs and recovery. Result files later. started
L4 modelcraft-engine Commands (CommandSpec), Session::execute with rollback and the panic guard, scripts. started
L5 modelcraft-ui-egui, modelcraft-mcp Desktop UI (egui + wgpu viewport, model tree, commands, status bar) and control channel requests (docs/control-protocol.md); MCP server. ui started
testkit modelcraft-testkit Test tooling, a dev-dependency only: the meshing test corpus (tests/corpus/*/recipe.json, analytic shapes) and its runner (cargo xtask corpus). started
apps modelcraft, modelcraft-cli, modelcraft-web Desktop, command line, browser. desktop, cli started

Rules beyond the layer order:

  • Nothing below L5 uses egui, eframe, winit, wgpu or rfd.
  • Only modelcraft-geometry uses solidcraft-*, pinned by rev in the workspace Cargo.toml. SolidCraft's [patch.crates-io] (its fixed truck crates) does not reach dependents, so the workspace repeats it from the same rev; bump both together. The same goes for SolidCraft's patched egui-wgpu (MSAA clamped to what the device supports, 1x on OpenGL adapters, so the desktop app's 4x never fails pipeline validation at start).
  • Everything below the apps builds for wasm32-unknown-unknown.
  • modelcraft-geometry's non-default scripts feature builds designs from SolidCraft command scripts (script_design, through solidcraft-engine) for the test corpus; the library opens designs without it.

Meshing pipeline

  1. Boundary surface. SolidCraft tessellates each body; every triangle carries its B-rep face, so feature edges and face-based loads and BCs survive meshing. Faces of an opened design also carry SolidCraft's persistent names (F2:side:l4, from the feature and sketch curve that made them), so a load on a named face follows it when the design is edited and opened again. Bodies of components are placed in the world through their occurrences (one body per placement), as SolidCraft displays and exports them.
  2. Surface preparation (modelcraft-mesh::surface, mesh.surface.check). Weld the tessellation's per-face vertex copies (at twice SolidCraft's linear tolerance), check the surface is closed, manifold, consistently and outwardly oriented (voids inwards) and free of self-intersections (exact triangle–triangle tests), and find feature edges (face boundaries, sharp dihedral angles). Defects come back located by triangle, vertex and position.
  3. Tetrahedral meshing. Bowyer–Watson Delaunay on Shewchuk's adaptive predicates (symbolic perturbation for degeneracies), boundary recovery by the robust constrained Delaunay method of Diazzi et al. 2023 (implicit Steiner points on indirect predicates, gift-wrapping fallback), so every boundary triangle and its B-rep face tag survives. Then constrained Delaunay refinement to a size field, ODT smoothing interleaved as in Tournois et al. 2009, and the Klingner–Shewchuk 2007 improvement schedule against slivers.
  4. Hexahedral meshing (the core). Octree/grid dual all-hex first, the one family that meshes any input validly (Livesu et al. 2021 dual schemes, Pitzalis et al. 2021 refinement, Gao et al. 2019 feature projection and padding, Garanzha et al. 2021 untangling). Then hex-dominant by tet recombination (Pellerin et al. 2018), then polycube (DualCube labelling) for blocky parts; frame-field/integer-grid-map methods stay research. Validity uses a certified trilinear Jacobian check (Marschner et al. 2020), not corner Jacobians alone.
  5. Structured hex and face meshing. Faces get all-quad meshes on shared, prescribed edge nodes (modelcraft-mesh::quad): transfinite interpolation for four-sided faces (Gordon and Hall 1973), and for free faces a half-resolution constrained Delaunay triangulation, recombination (Lee and Lo 1994) and one uniform split that lands on the boundary nodes, then smoothing and untangling; every quad is checked with exact predicates. One SizeField trait (modelcraft-mesh::size) sets interior sizes and edge divisions, with even counts per loop. Mapped and swept hex build on these face meshes.
  6. Quality. Scaled Jacobian, aspect ratio, dihedral angles; every generated mesh is checked for positive Jacobians and conserved volume before it reaches the model.

Model definition

modelcraft-model holds the analysis model in no solver's vocabulary (the writers map it to element names, cards and keywords):

  • Geometry tags. Geometry is referred to by name only: a body and, inside it, the persistent name of a face, edge or vertex ({"body": "Body1", "face": "F2:top"}). A mesher tags what it makes: each element with the body (solids), face (shells) or edge (beams) it fills, each boundary element face with its geometry face, element edges with geometry edges, nodes with vertices (Model::geometry_tag, tag_element, tag_element_face, …; mesh.tag by hand). Replacing or removing an element drops its tags; a remesh clears them and writes new ones.
  • Sets are defined by geometry names, explicit labels or both, and resolve against the current mesh into sorted nodes, elements and element faces. A face name also selects the pieces a kernel splits it into (name#0, name#1). Because the definition names geometry, a remesh, or an edit of the design followed by a remesh, keeps every set, section and load in place.
  • Element faces are numbered per kind (ElementKind::faces): solids' faces are oriented with the right-hand normal pointing out; shells have a positive and a negative side.
  • Definitions (materials, sections with their element formulation, reference points, couplings, boundary conditions, loads, steps) refer to each other by name. A reference must exist when it is made, and a definition still referred to (a load listed by a step included) cannot be deleted; what depends on the mesh is checked when the model is resolved.
  • Steps list the boundary conditions and loads active in them. Nothing propagates from one step to the next.
  • Units are a label (mm-t-s-N-MPa, …); numbers are never converted, and the check warns when a modulus, density or gravity is implausible for the chosen system.
  • Check and resolve. Model::check lists errors and warnings, each naming its item (a set member not on the mesh, an element with no section or in two, a moment on solid nodes, a missing density for a frequency step, …). Model::resolve returns what writers and the solver read besides the definitions: every set resolved (each element then lies in exactly one section's set), the node label of every reference point, and every force, moment and traction as nodal values. It fails when the check finds an error.
  • Loads that keep their meaning on any mesh. A force or moment on a set is a total by default: split by the consistent nodal weights ∫ N_i dA of the set's faces (Gauss quadrature on each face's own linear or quadratic geometry), or equally over a set of nodes only. Applying it at every node is an explicit, mesh-dependent opt-in (per_node). A traction is force per area on faces. The expansion lives in resolve, so the deck writers and the solver share it.
  • Reference point labels are stored with the point: chosen from the top of the label range when it is created, so remeshing or adding nodes and points never renumbers them.
  • Files. A model deserializes by replaying its contents through the same checked methods the commands use, so a file cannot hold what commands would refuse.

Commands

Every user-visible action is a CommandSpec in crates/engine/src/cmd/<area>.rs with a JSON form. Session::execute clones the model, runs the command under catch_unwind, and restores the model on an error or a panic; commands that changed the model are journalled, so the journal replays as a script. Each journalled command is also an undo step (the state before it): edit.undo restores that state and moves the command off the journal onto the redo stack, edit.redo puts it back, so the journal always rebuilds the current model. History is bounded by step count and by an estimate of the memory the kept states hold (oldest steps go first). Commands of kind Session (file.*, edit.*) are never journalled. file.save and file.open write and read .modelcraft files; the desktop app autosaves unsaved work for file.recover.

Test corpus

Meshers are measured on our own parts (docs/adr/0001-libraries.md, test geometry). Each part is a SolidCraft command script in tests/corpus/<name>/recipe.json (the file solidcraft-cli run takes, plus a corpus object with its categories and, when it has one, its closed-form volume) with a one-line README.md; analytic shapes (sphere, torus, cylinder, thick-walled pipe, plate with a hole) are generated in code. modelcraft-testkit runs a recipe in SolidCraft's engine, saves the design and opens it through open_design, the path a person's design takes, so no geometry is stored. cargo xtask corpus (a release build of the testkit's corpus binary) builds every part, tessellates it and runs each stage of modelcraft_testkit::runner, writing docs/meshing/corpus.md. A mesher joins by implementing runner::Stage (its columns, and a run over the part's tessellated surfaces) and adding itself to runner::stages().