forked from 1b-agent/fieldcraft-upstream
A pure-Rust CAE modeling workspace following the SolidCraft conventions: - modelcraft-model: nodes and elements by label with hostile-input validation - modelcraft-geometry: SolidCraft's kernel (pinned git dependency) behind our own API; tessellation into a face-tagged boundary surface for volume meshing - modelcraft-engine: CommandSpec registry, Session::execute with rollback and panic guard, scripts and a journal - modelcraft-cli: list commands, run scripts - xtask: layers (only geometry may use solidcraft-*), assets, licences, tests, wasm, ci - AGENTS.md, architecture, ADR 0001 (libraries and licences), roadmap, CI Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm
700 B
700 B
Contributing
Thanks for helping. Read AGENTS.md first: it holds the rules every change follows, whether a person or an agent writes it.
- Branch from
main, keep a pull request to one topic. - Run
cargo xtask cibefore pushing; CI runs the same gates. - User-visible behaviour is a command (
crates/engine/src/cmd/) with tests, including hostile parameters. - Meshing and solver algorithms cite the paper they come from in the module docs.
- Never contribute code, text or data from GPL-family projects or commercial CAE products (see docs/adr/0001-libraries.md).
By contributing you agree your work is licensed under MIT OR Apache-2.0.