* ui.capture: the whole window drawn offscreen and rasterised on the CPU ui.screenshot falls back to it when no frame is presented (hidden window, locked screen), so agents can look at panels and the toolbar. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Draw the open design and imported surfaces in the viewport DisplayMesh keeps node labels on every element primitive (for results), gains add_surface (geometry faces and their boundaries, coincident points welded) and displaced (elements moved by nodal offsets). Bodies are tessellated at a thousandth of their size; meshed models show the geometry as boundaries only. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * results.* commands: deformed shape, contours, mode shapes, animation, reaction sums The results display is session state (ResultsView), set by commands that are not edits. Nodal fields (displacement, von Mises, principal and component stresses; principal stresses in closed form after Smith 1961) and reaction force and moment sums per set. Results kept from an earlier revision stay viewable, marked stale; solve.probe says when a result is stale. The Results tab's display and reaction entries are ready. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Results display: deformed shape, contours with legend, mode shapes and animation, probe, reaction sums The viewport draws the session's results view: elements moved by their nodes' displacements or a mode shape (automatic or given scale), faces split exactly along contour band boundaries into flat-coloured pieces (same on GPU and CPU), a legend with levels and extremes, a results panel whose controls run the results.* commands, a click probing the nearest node (solve.probe), and stale results marked. Solving from the form shows the result on the Results tab. sample::cantilever is a solvable model for tests and demos. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Simplify the results display (review) One Contour in the plot; the results scene reuses scene::build; a solve shows its result through the engine (ResultsView::for_result) and the UI raises the Results tab when a view appears; the plot's scale and contour values are kept across animation frames; design bodies are tessellated once per design; the first content is framed where the display is rebuilt; field_values in one match; probe reuses results::displacements. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * Results display for explicit steps: field frames, energy histories The results view works on the engine's step results (static, frequency, explicit): ResultsView.frame and results.frame {frame | time} pick an explicit field frame; the deformed shape (true scale) and contours (element stresses averaged to the nodes, velocity) follow it; animation runs through the frames. The Results panel has a frame slider and plots the kinetic, internal, hourglass and external energies with their values at the frame. sample::impact is a steel bar flying onto a rigid wall. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm * docs/features.md after the rebase Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01NmAttHhUZTokgPeEJia8sm --------- Co-authored-by: jyviko <2501648+jyviko@users.noreply.github.com> Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
8.6 KiB
Roadmap
ModelCraft's goal is CAE modeling on par with Abaqus/CAE, Nastran pre-processors and LS-PrePost, with hexahedral meshing as the centre of gravity, plus its own linear solver. Abaqus/CAE is the reference for scope (its documentation is excellent and its solver strong); its application is where we aim to be clearly better: parametric geometry from SolidCraft, sets that survive remeshing, automatic hex partitioning, undo, a text-diffable model and agent control. The capability checklist is docs/parity.md. Beyond the pre-processor and the linear solver come our own explicit, CFD (lattice Boltzmann) and fluid–structure solvers (M10–M14; methods and papers in docs/solvers/literature.md).
Order (revised 2026-10-13): one end-to-end slice first — SolidCraft part → named faces → sets → mesh → material and section → BCs and loads → static and frequency steps → Abaqus, Nastran and LS-DYNA decks and our own solve → contour plot — on tet meshes, so every hex mesher lands in a pipeline that already produces solvable, verified models. Then hex: structured (sweep and mapped, with partitions proposed automatically) before octree all-hex, because that is how analysts get hex meshes today and it gives the best elements where stresses are read.
| Milestone | Scope | Status |
|---|---|---|
| M0 Foundation | Workspace, quality gates, FE model, command engine with rollback and panic guard, CLI, geometry boundary on SolidCraft | done |
| M1 Geometry in and surface preparation | Open .solidcraft designs with persistent face names, assemblies placed (done); face-tagged 3MF (done); test corpus, cargo xtask corpus (done); exact predicates (done); quality metrics and certified validity gate (done); weld, closed/manifold/orientation and self-intersection checks, feature edges (modelcraft-mesh::surface, mesh.surface.check, done) |
in progress |
| M2 Tet meshing and size field | Size field (global, per face and edge seeds, curvature and proximity; the modelcraft_mesh::size::SizeField trait and edge-division helpers are in); Bowyer–Watson Delaunay (exact, symbolic perturbation, verified; modelcraft-mesh::delaunay, done); robust CDT boundary recovery (Diazzi et al. 2023: implicit LNC Steiner points on segments, gift-wrapping facet recovery, inside/outside labelling, B-rep face tags on boundary tet faces, few-ulp rounding repair checked by the validity gate; modelcraft-mesh::cdt and mesh.tet.generate, done: all 20 valid corpus parts); Delaunay refinement, ODT smoothing, sliver removal; tet4 and tet10 with mid-side nodes on the B-rep; mesh verify per set |
in progress |
| M3 First deck | Sets and surfaces bound to SolidCraft face, edge, vertex and body names, resolved after meshing; materials (isotropic and orthotropic elastic, density) with a unit-system label and consistency check; sections (solid, shell, beam profiles) assigned by set; element formulation per region mapped to each solver; BCs (fixed, displacement, symmetry); loads (force and moment on reference points, pressure, gravity); reference points with kinematic and distributing coupling; steps (linear static, frequency) with explicit per-step load and BC tables and output presets; model.check naming every missing or bad item; model.* and mesh.tag commands (model definition: done); writers for Abaqus input (done: deck.write), Nastran SOL 101/103 (done: deck.write) and LS-DYNA implicit (done); the .modelcraft file (text definition, binary mesh, geometry references reopened on load, journal; atomic saves, autosave and recovery; undo/redo on the journal: done) |
in progress |
| M4 Own solver and first results | Element library per docs/elements.md (1D and 2D first); Linear static and modal solver (tet4/10, wedge6, hex8, hex20; sparse direct, Lanczos), verified against analytic solutions (solver: done — modelcraft-fem kernels, modelcraft-solver with nested dissection, sparse Cholesky and block Lanczos, solve.static/solve.frequency/solve.probe, patch, cantilever, Lamé, Kirsch and beam-frequency tests; reference points with kinematic and distributing couplings and moments by master–slave constraint elimination, verified by rigid motion, clamping, Saint-Venant tension, bending and tube torsion); results display (done: results.* commands, deformed shape to scale, banded contours of displacement, von Mises, principal and component stresses with a legend, mode shapes with their frequencies and animation, probing a node by clicking it, reaction force and moment sums per set, stale results marked after an edit; explicit steps: field frames by slider or animation with contours per frame, energy histories plotted) |
started |
| M5 Structured hex | 2D quad meshing of faces (modelcraft-mesh::quad: transfinite mapped meshes, free all-quad meshes of polygons with holes on prescribed boundary nodes, exact planar quad validity, shared SizeField and even edge divisions; done for planar faces); mapped hex of six-sided regions; sweep meshing; conforming interfaces and tet–hex transition; automatic decomposition into sweepable and mappable regions, proposed as SolidCraft splits |
started |
| M6 Automatic hex | Octree/grid-dual all-hex for any part; hex-dominant by tet recombination; polycube for blocky parts; smoothing, untangling, boundary padding, layers through thin walls; mesh editing and orphan-mesh import | planned |
| M7 Assemblies and contact | Part instances from SolidCraft occurrences; tie between non-matching meshes; general and pairwise contact with automatic pair detection, friction; bolt pretension, springs, point masses; amplitudes, multiple steps; nonlinear static steps in decks | planned |
| M8 Materials, explicit, shells, composites | Plasticity, hyperelasticity, damage data per solver; explicit dynamics decks (Abaqus/Explicit, LS-DYNA); midsurface shells; composite layups and material orientations, continuum shells on swept hex; heat transfer | planned |
| M9 Post-processing and deck readers | Results readers for public formats (Nastran OP2, LS-DYNA d3plot, Abaqus .fil); XY and path plots, cuts, display groups, free-body forces; deck readers that keep unknown keywords; mesh convergence studies |
planned |
| M10 Explicit dynamics | Shared element and material kernels with the implicit solver (fem); central-difference solver with lumped mass, stable time step, one-point hex8 with hourglass control and nodal-pressure tet4, bulk viscosity, energy accounting (X1 core: done — modelcraft-explicit, explicit_dynamic steps with initial velocities, prescribed motion and planar rigid walls, solve.explicit/solve.history, small-strain linear elastic; bar wave, rigid-wall impact, energy balance and cantilever-period tests); large-deformation materials (objective rates, J2, Johnson–Cook, damage, erosion); contact (global search, penalty with friction, rigid walls); runs on hex and tet meshes |
started |
| M11 Equations of state and shells | Polynomial, ideal-gas, Mie–Grüneisen, JWL with programmed burn, tabulated; energy coupling; shock verification (Rankine–Hugoniot, Sod, Noh, Sedov); Belytschko–Lin–Tsay shells with self-contact on quad meshes | planned |
| M12 CFD: lattice Boltzmann | D3Q19/D3Q27 on grids voxelised from the face-tagged surface; TRT, regularised and cumulant collision; interpolated walls, inlets and outlets; LES; octree refinement shared with the hex mesher; wgpu backend (deterministic per device, checked against the CPU) | planned |
| M13 Fluid–structure interaction | Immersed-boundary coupling of the lattice Boltzmann fluid with the explicit or implicit structure; interface force transfer; sub-cycling; Aitken then interface quasi-Newton coupling; free-surface flow | planned |
| M14 Blast and impact fluids | EOS-driven fluids in the explicit solver: ALE multi-material or SPH, with fluid–structure contact | planned |
| Continuous: verification and validation | Every capability checked against theory (closed forms), experiments (published measurements) and published benchmarks (NAFEMS, vendor benchmark and verification manuals such as Abaqus's), each case our own model in tests/oracle/ with its cited reference and tolerance; cargo xtask oracle runs them and writes docs/oracle.md; once a case matches, our result is frozen as a fixture so fidelity cannot regress (docs/verification.md) |
started |
| Continuous: desktop and agents | Desktop app (viewport, model tree, commands, control channel, the open design drawn, ui.capture of the whole window offscreen: done; toolbar of every capability from the catalogue, ready or coming soon with its milestone, icons drawn with VectorCraft, docs/features.md: done), MCP server, browser build, command schema as the public API |
started |