Class-A surfacing 2/3: surface match, boundary patch and CV fairing (#1487)
Thanks @midasdf.
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@@ -154,6 +154,15 @@ surface_blend
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surface_offset
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moves: faces[0][0], faces[0][1], faces[0][2]
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face points: [0, 0, 0]
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surface_blend
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moves: align[0][0], align[0][1], align[0][2], align[1][0], align[1][1], align[1][2], from.edges[0][0], from.edges[0][1], from.edges[0][2], to.edges[0][0], to.edges[0][1], to.edges[0][2]
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surface_boundary
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surface_match
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moves: edges[0][0], edges[0][1], edges[0][2], faces[0][0], faces[0][1], faces[0][2]
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face points: [0, 0, 0]
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surface_fair
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moves: faces[0][0], faces[0][1], faces[0][2]
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face points: [0, 0, 0]
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unstitch
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moves: faces[0][0], faces[0][1], faces[0][2]
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reverse_normal
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