feat(doc): persistent names follow the kernel's exact face history (#136)
Why: every reference a user makes to a face or edge (fillet and chamfer edges, sketches on faces, shell/draft/offset faces, joints, appearances) is stored as a name and found again after any upstream edit. Those names were re-derived by sampling points of each face and voting, and pieces of a split face were numbered by where their centres lay. After an upstream edit that splits, merges, mirrors or shrinks a face, a fillet or sketch could silently re-attach to the wrong face, and nothing told the user. The kernel now reports exact history for its operations, so names follow it and fail loudly instead of guessing. - crates/doc/src/lineage.rs: a feature's kernel histories composed into one lineage over nameable operands (bodies before the feature, moved copies, shell cavities, tools named by role: sketch curve, cap, box side, imported face). Instrumented: extrude/revolve/sweep/loft tools, join/cut/intersect, lumps after a cut, fillet/chamfer, shell, draft, split face/body, pattern/mirror (bodies and features), combine, boundary fill, move/scale, offset/delete face, thread, import. - crates/doc/src/history_names.rs: names from lineage; split pieces told apart by the faces only they touch (F2:top#[F2:side:l4,F4:side:l4]), merged faces answer to every name (aliases), lump bodies ordered by their faces' names instead of shell order. - crates/doc/src/name_lookup.rs, piece_names.rs: references resolve by exact name, alias or bounding faces, else nearest piece with a warning; names worked out from geometry (operations without history) are reported when only geometry decided. - Format 14: names stored by older formats get a legacy mark and are found as the build that saved them found them (some geometric names name a face history names differently: a tube's outer wall was named after its inner circle). New corpus file saved by 9a979cf. - kernel: Body::lumps carries each piece's history over the whole. - Adversarial tests: split, merge, mirrored twins, shrink to a sliver, moving cut with body pieces, history-less bodies, certified sketch. - docs/book/src/dev/naming.md describes the real mechanism and why. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01J53sR6gEaVt56soFDpTck8
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@@ -1,16 +1,26 @@
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//! Persistent names of faces and edges (plan/adr/0002-persistent-naming.md).
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//! Persistent names of faces and edges.
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//!
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//! Every face of an evaluated body is named after how it was made: a face that lies on a face
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//! of the feature's input keeps that face's name; a face new to the feature is named by its role
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//! (`F<feature>:side:<sketch curve>`, `F<feature>:start`/`end`, `F<feature>:blend:<k>`, …).
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//! Pieces of a split face get `#1`, `#2`, … along the longest axis. Edges are named by the faces
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//! they separate. Names are worked out lazily, on first request, from the body, the feature
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//! that made it and the model before that feature.
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//! A fillet stores the edges it rounds, a sketch the face it sits on: by name, so that an
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//! upstream edit that adds, removes, splits or reorders faces does not move them to another
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//! face. Every face of an evaluated body is named after how it was made: a face that came from a
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//! face of the feature's input keeps that face's name; a face new to the feature is named by its
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//! role (`F<feature>:side:<sketch curve>`, `F<feature>:start`/`top`/`bottom`/`end`,
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//! `F<feature>:blend:<edge>`, `F<feature>:inner:<face>`, …). Pieces of a split face are told
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//! apart by the faces around them (`F2:top#[F2:side:l4,F4:side:l4]`). Edges are named by the
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//! faces they separate (`<face A>|<face B>`, `~k` for several edges between the same two).
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//!
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//! Where the feature that made a body reports exact history (`crate::lineage`), the names follow
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//! it (`crate::history_names`). Bodies without history (made by operations that do not report
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//! it yet, imported meshes, legacy chains) are named from geometry: sample points of each face
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//! are looked up on the input's faces. Those names are marked unverified, and references that
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//! resolve through them say so. Names are worked out lazily, on first request.
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use std::sync::{Arc, OnceLock};
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use solvecraft_geom::{Mesh, Seg2, Vec2, Vec3};
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use crate::history_names::Names;
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use crate::lineage::Lineage;
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use crate::{Feature, FeatureKind, ModelBody, ModelState};
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/// How a body came to be: the feature and the model just before it.
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@@ -27,21 +37,43 @@ pub struct NamingOrigin {
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#[derive(Clone, Debug, Default)]
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pub struct NameCell {
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pub origin: Option<Arc<NamingOrigin>>,
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names: Arc<OnceLock<Arc<Vec<String>>>>,
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/// What the body's faces came from, when the feature that made it reports it.
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lineage: Option<Arc<Lineage>>,
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names: Arc<OnceLock<Arc<Names>>>,
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/// The names designs saved before format 14 gave its faces (see [`LEGACY_MARK`]).
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legacy: Arc<OnceLock<Arc<Vec<String>>>>,
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/// The body this one is a moved copy of (its legacy names are that body's).
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copy_of: Option<Arc<ModelBody>>,
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}
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impl NameCell {
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pub fn new(origin: Option<Arc<NamingOrigin>>) -> Self {
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NameCell { origin, names: Arc::new(OnceLock::new()) }
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Self::traced(origin, None)
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}
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/// Names already known (a moved copy of a body keeps its faces' names).
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/// Names of a body made by `origin`'s feature, following `lineage` where it is known.
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pub(crate) fn traced(origin: Option<Arc<NamingOrigin>>, lineage: Option<Arc<Lineage>>) -> Self {
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NameCell { origin, lineage, ..NameCell::default() }
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}
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/// Names already known, taken as they are.
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pub fn known(names: Arc<Vec<String>>) -> Self {
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let legacy = OnceLock::new();
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let _ = legacy.set(names.clone());
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NameCell { legacy: Arc::new(legacy), ..Self::shared(Arc::new(Names::given(names)), None) }
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}
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/// The names of `body` (a moved copy of a body keeps its faces' names, and how sure they are).
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pub fn same(body: &ModelBody) -> Self {
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Self::shared(names(body), Some(Arc::new(body.clone())))
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}
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fn shared(names: Arc<Names>, copy_of: Option<Arc<ModelBody>>) -> Self {
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let cell = OnceLock::new();
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let _ = cell.set(names);
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NameCell { origin: None, names: Arc::new(cell) }
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NameCell { names: Arc::new(cell), copy_of, ..NameCell::default() }
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}
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}
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pub use crate::name_lookup::{EdgeHit, FaceHit, LEGACY_MARK, face_has_name, faces_with_stem, legacy_name, locate_edge, locate_face};
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pub use crate::piece_names::parent_piece;
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/// Deeper chains than this are named by position only (bounded work and stack).
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const MAX_DEPTH: usize = 400;
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@@ -80,7 +112,7 @@ fn samples(m: &Mesh, nf: usize) -> Vec<Vec<Vec3>> {
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.collect()
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}
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fn closest(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> Vec3 {
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pub(crate) fn closest(p: Vec3, a: Vec3, b: Vec3, c: Vec3) -> Vec3 {
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let (ab, ac, ap) = (b - a, c - a, p - a);
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let (d1, d2) = (ab.dot(ap), ac.dot(ap));
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if d1 <= 0.0 && d2 <= 0.0 {
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@@ -158,12 +190,53 @@ fn face_count(b: &ModelBody) -> usize {
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/// Names of a body's faces (by B-rep face index).
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pub fn face_names(b: &ModelBody) -> Arc<Vec<String>> {
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names(b).faces.clone()
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}
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/// Whether face `index`'s name follows exact history (`false`: worked out from geometry, which an
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/// upstream edit can fool).
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pub fn face_name_exact(b: &ModelBody, index: usize) -> bool {
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names(b).verified(index)
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}
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/// A body's names, with what finding them again needs: from the history of the feature that
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/// made it where it reports one, else from geometry (unverified).
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pub(crate) fn names(b: &ModelBody) -> Arc<Names> {
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b.names
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.names
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.get_or_init(|| {
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// Exact history needs no mesh; geometry does (its face count is the mesh's).
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let names = match b.names.origin.as_ref() {
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Some(o) if o.depth < MAX_DEPTH => b
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.names
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.lineage
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.as_ref()
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.and_then(|l| crate::history_names::derive(b, o, l))
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.unwrap_or_else(|| Names::unverified(geometric_names(b, o, face_count(b)), &mesh_adjacency(b))),
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_ => Names::unverified((0..face_count(b)).map(|k| format!("{}:face:{k}", b.name)).collect(), &[]),
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};
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Arc::new(names)
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})
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.clone()
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}
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/// The names builds before format 14 gave a body's faces: from geometry, over the inputs' names
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/// as those builds gave them, pieces of a split face numbered along the longest axis of their
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/// spread (`#1`, `#2`, …).
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pub(crate) fn legacy_face_names(b: &ModelBody) -> Arc<Vec<String>> {
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if let Some(source) = &b.names.copy_of {
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return legacy_face_names(source);
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}
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b.names
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.legacy
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.get_or_init(|| {
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let nf = face_count(b);
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let names = match b.names.origin.as_ref() {
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Some(o) if o.depth < MAX_DEPTH => derive(b, o, nf),
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Some(o) if o.depth < MAX_DEPTH => {
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let mut names = geometric_from(b, o, nf, legacy_face_names);
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number_pieces(&mut names, &samples(&b.mesh(), nf), '#');
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names
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}
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_ => (0..nf).map(|k| format!("{}:face:{k}", b.name)).collect(),
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};
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Arc::new(names)
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@@ -171,14 +244,31 @@ pub fn face_names(b: &ModelBody) -> Arc<Vec<String>> {
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.clone()
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}
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/// Work out a body's face names from the feature that made it and the model before it.
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fn derive(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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/// The names builds before format 14 gave a body's edges.
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pub(crate) fn legacy_edge_names(b: &ModelBody) -> Vec<String> {
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edge_names_from(b, &legacy_face_names(b))
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}
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/// Pairs of faces of a body that share an edge (from its mesh's edges).
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pub(crate) fn mesh_adjacency(b: &ModelBody) -> Vec<(usize, usize)> {
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crate::history_names::face_pairs(b.mesh().edge_faces.iter().map(|fs| fs.iter().map(|f| *f as usize)))
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}
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/// Work out a body's face names from the feature that made it and the model before it, by
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/// geometry: where each face's sample points lie on the input's faces. Faces sharing a name are
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/// pieces of one, told apart afterwards.
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pub(crate) fn geometric_names(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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geometric_from(b, o, nf, face_names)
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}
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/// [`geometric_names`], the input bodies' faces named by `names_of`.
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fn geometric_from(b: &ModelBody, o: &NamingOrigin, nf: usize, names_of: fn(&ModelBody) -> Arc<Vec<String>>) -> Vec<String> {
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// A rigid Move changes coordinates, not topology or face ownership. Geometric
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// overlap with the unmoved input cannot recover the names at the new position.
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if matches!(o.feature.kind, FeatureKind::Move { .. })
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&& let Some(input) = o.before.body(&b.name)
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{
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return face_names(input).as_ref().clone();
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return names_of(input).as_ref().clone();
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}
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let m = b.mesh();
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let size = b.body.size().max(1e-6);
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@@ -214,7 +304,7 @@ fn derive(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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.take(64)
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.map(|x| {
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let n = face_count(x);
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(x, FaceIndex::new(&x.mesh(), n), face_names(x))
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(x, FaceIndex::new(&x.mesh(), n), names_of(x))
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})
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.collect();
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let fid = o.feature.id;
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@@ -229,7 +319,7 @@ fn derive(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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.iter()
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.filter(|x| !x.body.is_mesh())
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.take(64)
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.map(|x| (x, FaceIndex::new(&x.mesh(), face_count(x)), face_names(x)))
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.map(|x| (x, FaceIndex::new(&x.mesh(), face_count(x)), names_of(x)))
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.collect();
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let mut best: Option<(usize, usize, Vec<Option<String>>)> = None;
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for (k, mat) in o.mats.iter().enumerate() {
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@@ -245,7 +335,7 @@ fn derive(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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}
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}
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let empty = Vec::new();
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let mut names: Vec<String> = names
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let names: Vec<String> = names
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.into_iter()
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.enumerate()
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.map(|(fi, n)| {
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@@ -261,7 +351,6 @@ fn derive(b: &ModelBody, o: &NamingOrigin, nf: usize) -> Vec<String> {
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})
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})
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.collect();
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number_pieces(&mut names, &pts, '#');
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names
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}
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@@ -347,37 +436,23 @@ fn vote(ps: &[Vec3], inputs: &[(&ModelBody, FaceIndex, Arc<Vec<String>>)], tol:
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votes.first().filter(|(_, n)| *n * 2 >= ps.len().max(1) && votes.get(1).is_none_or(|(_, other)| n > other)).map(|(n, _)| n.clone())
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}
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/// A face name without its piece number (`#k`).
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/// A face name without its piece qualifiers: the face it is a piece of (`F2:top` for
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/// `F2:top#[F4:side:l1]`, for pieces of pieces, and for the numbered pieces of older designs).
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pub fn strip_piece(n: &str) -> &str {
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strip_mark(n, '#')
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let mut stem = n;
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while let Some(parent) = parent_piece(stem) {
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stem = parent;
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}
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stem
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}
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/// An edge name without piece numbers: its own (`~k`) and its faces' (`#k`), so pieces of a
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/// split edge, or of an edge between split faces, match.
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/// An edge name without piece numbers: its own (`~k`) and its faces' (`#[…]`, and the numbered
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/// pieces of older designs), so pieces of a split edge, or of an edge between split faces, match.
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pub fn strip_edge_piece(n: &str) -> String {
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let n = strip_mark(n, '~');
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let mut out = String::with_capacity(n.len());
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let mut it = n.chars().peekable();
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while let Some(c) = it.next() {
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if c == '#' && it.peek().is_some_and(|d| d.is_ascii_digit()) {
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while it.peek().is_some_and(|d| d.is_ascii_digit()) {
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it.next();
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}
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continue;
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}
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out.push(c);
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}
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out
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crate::piece_names::strip_edge_piece(n)
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}
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fn strip_mark(n: &str, mark: char) -> &str {
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match n.rfind(mark) {
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Some(i) if n[i + 1..].chars().all(|c| c.is_ascii_digit()) && i + 1 < n.len() => &n[..i],
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_ => n,
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}
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}
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/// Faces sharing a name are pieces of one: number them along the longest axis of their spread.
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/// Edges sharing a name: number them along the longest axis of their spread.
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fn number_pieces(names: &mut [String], pts: &[Vec<Vec3>], mark: char) {
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let mut seen: Vec<String> = Vec::new();
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for i in 0..names.len() {
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@@ -429,18 +504,7 @@ fn role_name(f: &Feature, before: &ModelState, ps: &[Vec3], ns: &[Vec3], fi: usi
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let flat = !ns.is_empty() && ns.iter().all(|m| m.cross(n).len() < 1e-6);
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if flat {
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// On the sketch plane, above it or below it.
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let h = (c - ss.plane.origin).dot(n);
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let tol = 1e-6 * (1.0 + h.abs());
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return format!(
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"F{fid}:{}",
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if h.abs() <= tol {
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"start"
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} else if h > 0.0 {
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"top"
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} else {
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"bottom"
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}
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);
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return format!("F{fid}:{}", crate::lineage::extrude_cap_role((c - ss.plane.origin).dot(n)));
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}
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let q = ss.plane.to_local(c);
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nearest_curve(ss, Vec2::new(q.x, q.y)).map(|id| format!("F{fid}:side:{id}")).unwrap_or_else(|| format!("F{fid}:face:{fi}"))
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@@ -576,8 +640,12 @@ fn seg_dist(s: &Seg2, q: Vec2) -> f64 {
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/// Names of a body's edges (by mesh edge index): `<face A>|<face B>`, numbered when repeated.
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pub fn edge_names(b: &ModelBody) -> Vec<String> {
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edge_names_from(b, &face_names(b))
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}
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/// Names of a body's edges from its faces' names `faces`.
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fn edge_names_from(b: &ModelBody, faces: &[String]) -> Vec<String> {
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let m = b.mesh();
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let faces = face_names(b);
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let mut names: Vec<String> = m
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.edge_faces
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.iter()
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@@ -595,35 +663,7 @@ pub fn edge_names(b: &ModelBody) -> Vec<String> {
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/// The edge of a body with this name: exact, else the pieces of the same edge nearest `near`
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/// (`Err` explains when there is none).
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pub fn find_edge(b: &ModelBody, name: &str, near: Vec3) -> Result<(Vec3, bool), String> {
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let m = b.mesh();
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let names = edge_names(b);
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let mid = |i: usize| -> Option<Vec3> {
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let e = m.edges.get(i)?;
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let total: f64 = e.windows(2).map(|w| w[0].dist(w[1])).sum();
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let mut acc = 0.0;
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for w in e.windows(2) {
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let l = w[0].dist(w[1]);
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if acc + l >= total / 2.0 {
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let t = if l > 0.0 { (total / 2.0 - acc) / l } else { 0.0 };
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return Some(w[0] + (w[1] - w[0]) * t);
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}
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acc += l;
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}
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e.first().copied()
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};
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if let Some(i) = names.iter().position(|n| n == name) {
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// Keep the picked point when it is on that edge.
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let on = m.edges.get(i).is_some_and(|e| e.windows(2).any(|w| near.dist_to_segment(w[0], w[1]) < (b.body.size() * 2e-3).max(1e-3)));
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return mid(i).map(|p| (if on { near } else { p }, false)).ok_or_else(|| "edge".into());
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}
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let stem = strip_edge_piece(name);
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let cands: Vec<usize> = (0..names.len()).filter(|i| names.get(*i).is_some_and(|n| strip_edge_piece(n) == stem)).collect();
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cands
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.iter()
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.filter_map(|i| mid(*i))
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.min_by(|a, b| a.dist(near).total_cmp(&b.dist(near)))
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.map(|p| (p, true))
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.ok_or_else(|| format!("edge `{name}` no longer exists"))
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locate_edge(b, name, near).map(|hit| (hit.point, hit.split))
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}
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/// Names of the edges nearest each point on a body (for storing references).
|
||||
@@ -675,28 +715,10 @@ pub fn face_name_at_body(body: &ModelBody, point: Vec3) -> Option<String> {
|
||||
}
|
||||
|
||||
/// The point on the face with this name nearest `p` (a split face: its nearest piece, with
|
||||
/// `true` for "it was split"); `None` when no face has the name.
|
||||
/// `true` for "not exactly that face": split, or merged into another); `None` when no face has
|
||||
/// the name.
|
||||
pub fn point_on_face(st: &ModelState, name: &str, p: Vec3) -> Option<(Vec3, bool)> {
|
||||
let stem = strip_piece(name);
|
||||
let mut best: Option<(f64, Vec3, bool)> = None;
|
||||
for b in st.bodies.iter().filter(|b| !b.body.is_mesh()) {
|
||||
let names = face_names(b);
|
||||
let m = b.mesh();
|
||||
for (t, f) in m.triangles.iter().zip(&m.tri_face) {
|
||||
let Some(n) = names.get(*f as usize) else { continue };
|
||||
let exact = n == name;
|
||||
if !exact && strip_piece(n) != stem {
|
||||
continue;
|
||||
}
|
||||
let Some([a, bb, c]) = m.tri(t) else { continue };
|
||||
let q = closest(p, a, bb, c);
|
||||
let d = q.dist(p) - if exact { 1e-9 } else { 0.0 };
|
||||
if best.is_none_or(|(bd, _, _)| d < bd) {
|
||||
best = Some((d, q, !exact));
|
||||
}
|
||||
}
|
||||
}
|
||||
best.map(|(_, q, split)| (q, split))
|
||||
locate_face(st, name, p).map(|hit| (hit.point, hit.split || hit.merged))
|
||||
}
|
||||
|
||||
/// Resolve a legacy named face only on its recorded source body. Return the
|
||||
@@ -706,25 +728,7 @@ pub fn face_on_body(body: &ModelBody, name: &str, p: Vec3) -> Option<(usize, Vec
|
||||
if body.body.is_mesh() {
|
||||
return None;
|
||||
}
|
||||
let names = face_names(body);
|
||||
let mesh = body.mesh();
|
||||
let stem = strip_piece(name);
|
||||
let mut best: Option<(f64, usize, Vec3, bool)> = None;
|
||||
for (triangle, face) in mesh.triangles.iter().zip(&mesh.tri_face) {
|
||||
let index = usize::try_from(*face).ok()?;
|
||||
let Some(candidate) = names.get(index) else { continue };
|
||||
let exact = candidate == name;
|
||||
if !exact && strip_piece(candidate) != stem {
|
||||
continue;
|
||||
}
|
||||
let Some([a, b, c]) = mesh.tri(triangle) else { continue };
|
||||
let q = closest(p, a, b, c);
|
||||
let distance = q.dist(p) - if exact { 1e-9 } else { 0. };
|
||||
if best.is_none_or(|(old, _, _, _)| distance < old) {
|
||||
best = Some((distance, index, q, !exact));
|
||||
}
|
||||
}
|
||||
best.map(|(_, index, q, split)| (index, q, split))
|
||||
crate::name_lookup::locate_on(body, name, p).map(|hit| (hit.face, hit.point, hit.split || hit.merged))
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
|
||||
Reference in new issue
Block a user