Shell and offset faces on cones and spheres too (a dome moves to a smaller sphere about its centre, a cone's apex slides along its axis); surface fitting robust to poles and half cylinders; a shell retries on the unhealed body when the healed one won't cut
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -83,8 +83,8 @@ headline counts in-scope tabs only and lists the deferred ones separately.
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- No persistent naming (fillet edges are re-found by position; projected sketch geometry too).
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- Free-form curves cut at a tangent touch (no clean crossing) enter that profile as polylines.
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Sweeps along 3D sketch curves follow their polyline (smooth walls when the path is smooth).
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- Shell and offset faces work on bodies of planes and cylinders (convex or not: filleted boxes,
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bosses); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; loft is ruled.
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- Shell and offset faces work on bodies of planes, cylinders, cones and spheres (convex or not:
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filleted boxes, bosses, domes, countersinks); draft on convex planar bodies and on walls (planes, cylinders → cones) between caps; loft is ruled.
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## Kernel
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