UI scenarios, batch 2: edit an early sketch from the timeline, components with a revolute joint driven to 90°, sheet metal base and edge flange to flat pattern and DXF, STEP export, new design and STEP insert with a hole on the imported face, parameters table drives the model, sketch constraints workflow (dimensions, delete and undo, fix, construction), rectangular pattern. Harness: widgets found by their text through the accessibility tree, file pickers answered from the scenario's folder, model renders at shot steps (SOLVECRAFT_SCENARIO_SHOTS), query/file checks; ui.at takes a dimension. Fix: a click on a sketch point under a dimension line (a diameter through the centre) selects the point; only the dimension's text takes precedence

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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bherbruckandClaude Opus 5.5 committed 2026-10-08 10:15:21 +00:00
1 parent 717b181082
commit 187e9a97b9
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@@ -246,6 +246,12 @@ pub fn handle(app: &mut SolveApp, ctx: &egui::Context, req: &ControlRequest) ->
"ui.at" => {
// A scenario point: {world: [x,y,z]} | {sketch: [x,y]} | {plane: "XY"} (the middle of an
// origin plane's square) → screen point.
if let Some(d) = p.get("dimension").and_then(Value::as_str) {
return match crate::dim_view::text_at(d) {
Some(q) => ok(json!([q.x, q.y])),
None => err(format!("dimension {d} is not shown")),
};
}
let Some(rect) = app.viewport.rect else { return err("no viewport") };
let proj = crate::viewport::projection(app, rect);
let num = |v: &Value, i: usize| v.get(i).and_then(Value::as_f64).unwrap_or(0.0);