Section Analysis (FusionHalfSectionViewCommand, INSPECT): cut the view by an origin plane, construction plane or planar face with an offset (drag arrow) and flip; the inside of cut bodies shows a flat cap colour; live while the dialog is open, Remove Section on the right-click menu; viewport shader validated in a test
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
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@@ -156,6 +156,8 @@ pub struct Session {
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world_cache: std::sync::Mutex<Option<(u64, Arc<solvecraft_doc::ModelState>)>>,
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/// Features copied with `timeline.copy` (pasted by `timeline.paste`).
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pub clipboard: Vec<solvecraft_doc::Feature>,
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/// Section Analysis: a view cut by a plane (origin, unit normal; the normal side is hidden).
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pub section: Option<(Vec3, Vec3)>,
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}
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const MAX_UNDO: usize = 200;
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@@ -188,6 +190,7 @@ impl Session {
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pending_moves: Default::default(),
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world_cache: Default::default(),
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clipboard: Vec::new(),
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section: None,
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}
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}
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@@ -314,6 +317,7 @@ impl Session {
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pending_moves: self.pending_moves.clone(),
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world_cache: Default::default(),
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clipboard: self.clipboard.clone(),
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section: None,
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}
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}
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