Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)

Thanks @jyviko.
This commit is contained in:
Irakli Kourtis authored and GitHub committed 2026-10-15 22:19:26 -04:00
1 parent 48322f6464
commit 1a0b33fcf3
54 files changed
+3525 -1998

No files matched your search

+15
View File
@@ -7,6 +7,7 @@
#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
#![forbid(unsafe_code)]
pub mod capture;
pub mod cmd;
pub mod control_auth;
pub mod crash;
@@ -290,6 +291,20 @@ pub enum SurfaceAnalysis {
Access { dir: Vec3 },
}
impl SurfaceAnalysis {
/// How a picture shades the faces for this analysis.
pub fn mode(self) -> render::AnalysisMode {
use render::AnalysisMode as M;
match self {
SurfaceAnalysis::Zebra { stripes } => M::Zebra { stripes },
SurfaceAnalysis::Draft { pull, angle } => M::Draft { pull, angle },
SurfaceAnalysis::Curvature { radius } => M::Curvature { radius },
SurfaceAnalysis::Environment => M::Environment,
SurfaceAnalysis::Access { dir } => M::Access { dir },
}
}
}
const MAX_UNDO: usize = 200;
/// Checkpoints kept (the oldest go first).
const MAX_CHECKPOINTS: usize = 16;