Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)

Thanks @jyviko.
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Irakli Kourtis authored and GitHub committed 2026-10-15 22:19:26 -04:00
1 parent 48322f6464
commit 1a0b33fcf3
54 files changed
+3525 -1998

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@@ -1,6 +1,6 @@
[package]
name = "solidcraft-gpu"
description = "SolidCraft GPU compute: evaluates display tessellation plans (surface points and normals) in a compute shader"
description = "SolidCraft GPU rendering: the viewport's render pipelines, offscreen captures, and display tessellation plans evaluated in a compute shader"
version.workspace = true
edition.workspace = true
license.workspace = true
@@ -10,9 +10,11 @@ workspace = true
[dependencies]
solidcraft-geom = { workspace = true }
solidcraft-render = { workspace = true }
wgpu = { workspace = true }
log = { workspace = true }
thiserror = { workspace = true }
serde = { workspace = true }
[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
pollster = { workspace = true }
@@ -21,5 +23,8 @@ wgpu = { workspace = true, features = ["metal", "vulkan", "dx12", "gles"] }
[dev-dependencies]
solidcraft-kernel = { workspace = true }
# Headless pictures of real designs (capture tests).
solidcraft-engine = { workspace = true }
serde_json = { workspace = true }
# The HLSL the D3D12 backend compiles (tests check it suits FXC).
naga = { workspace = true, features = ["wgsl-in", "hlsl-out"] }