Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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@@ -1,6 +1,6 @@
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[package]
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name = "solidcraft-gpu"
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description = "SolidCraft GPU compute: evaluates display tessellation plans (surface points and normals) in a compute shader"
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description = "SolidCraft GPU rendering: the viewport's render pipelines, offscreen captures, and display tessellation plans evaluated in a compute shader"
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version.workspace = true
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edition.workspace = true
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license.workspace = true
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@@ -10,9 +10,11 @@ workspace = true
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[dependencies]
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solidcraft-geom = { workspace = true }
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solidcraft-render = { workspace = true }
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wgpu = { workspace = true }
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log = { workspace = true }
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thiserror = { workspace = true }
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serde = { workspace = true }
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[target.'cfg(not(target_arch = "wasm32"))'.dependencies]
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pollster = { workspace = true }
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@@ -21,5 +23,8 @@ wgpu = { workspace = true, features = ["metal", "vulkan", "dx12", "gles"] }
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[dev-dependencies]
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solidcraft-kernel = { workspace = true }
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# Headless pictures of real designs (capture tests).
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solidcraft-engine = { workspace = true }
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serde_json = { workspace = true }
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# The HLSL the D3D12 backend compiles (tests check it suits FXC).
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naga = { workspace = true, features = ["wgsl-in", "hlsl-out"] }
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