Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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@@ -658,7 +658,14 @@ fn capture(b: &mut dyn Backend, a: &Map<String, Value>) -> Result<(Vec<u8>, Valu
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_ => (info.get("width").cloned().unwrap_or(Value::Null), info.get("height").cloned().unwrap_or(Value::Null)),
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};
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let bytes = png.len();
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Ok((png, json!({"source": source, "path": keep, "width": w, "height": h, "bytes": bytes})))
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let mut reply = json!({"source": source, "path": keep, "width": w, "height": h, "bytes": bytes});
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// What drew a model render (gpu, gpu-software or cpu), and the warning a CPU render carries.
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for k in ["renderer", "warning"] {
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if let Some(v) = info.get(k).filter(|v| !v.is_null()) {
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reply[k] = v.clone();
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}
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}
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Ok((png, reply))
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}
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/// Standard base64 with padding (RFC 4648).
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