Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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54 files changed
+3525
-1998
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@@ -4,6 +4,7 @@
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#![deny(clippy::unwrap_used, clippy::expect_used, clippy::panic, clippy::unimplemented, clippy::todo, clippy::unreachable)]
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#![forbid(unsafe_code)]
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mod analysis;
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mod backend;
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mod camera;
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mod curve_display;
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@@ -11,6 +12,7 @@ pub mod job;
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pub mod lighting;
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mod product;
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mod raster;
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mod scene;
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pub mod studio;
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pub mod surface;
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pub mod texture_input;
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@@ -18,6 +20,7 @@ pub mod texture_interpolation;
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pub mod texture_lod;
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pub mod texture_sampling;
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pub use analysis::{AnalysisColors, AnalysisMode, SceneAnalysis};
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pub use backend::{
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Availability, BackendDescriptor, BackendId, ExecutorDescriptor, ExecutorId, MAX_RENDER_ID_BYTES, RenderFeature, RenderFormat, RenderLimits,
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RenderMode, RenderOperation, RenderPolicy, RenderProfile, RenderRequest, ResolveError, ResolvedRequest, ScratchLayout, builtin_backend,
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@@ -26,4 +29,5 @@ pub use backend::{
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pub use camera::{Camera, CameraAnim, Mat4, Quat, StandardView, UpAxis, ease_in_out};
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pub use curve_display::{PixelCurveView, SampledPath, SamplingBudget, SamplingQuality, sample_segment, sample_segment_unclipped};
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pub use product::{FaceAppearance, ProductMesh, ProductScene};
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pub use raster::{Canvas, Rgb, SECTION_CAP, Scene, SceneLine, SceneMesh, png, render, render_png, render_transparent};
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pub use raster::{Canvas, render, render_png, render_transparent};
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pub use scene::{Rgb, SECTION_CAP, Scene, SceneLine, SceneMesh, png};
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