Headless pictures draw on the GPU, with the viewport's pipelines (CPU rasterizer as last tier) (#1555)
Thanks @jyviko.
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@@ -18,7 +18,6 @@ impl Win {
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fn new() -> Self {
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let mut app = SolveApp::new(Session::default(), Default::default());
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app.custom_titlebar = true;
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app.viewport.no_pixels = true;
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let mut w = Win { ctx: egui::Context::default(), app, time: 0.0 };
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for _ in 0..3 {
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w.frame(vec![]);
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