render: normalize high precision texture inputs (#1267)
Adds a bounded normalization path for PNG16 and ICC-bearing JPEG texture inputs, producing float RGBA with recorded color and orientation decisions. Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
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@@ -12,7 +12,9 @@ workspace = true
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solidcraft-geom = { workspace = true }
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serde = { workspace = true }
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image = { workspace = true, features = ["jpeg"] }
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moxcms = { workspace = true }
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png = { workspace = true }
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sha2 = { workspace = true }
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[dev-dependencies]
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serde_json = { workspace = true }
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