render: normalize high precision texture inputs (#1267)
Adds a bounded normalization path for PNG16 and ICC-bearing JPEG texture inputs, producing float RGBA with recorded color and orientation decisions. Co-authored-by: 0xlillith <0xlillith@users.noreply.github.com>
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# Bounded texture input (resource admission)
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The separate [explicit normalization API](render-texture-normalization.md) handles
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admitted high-precision/color/orientation conversions. The strict utility described
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below retains its existing refusals; normalization does not enable texture rendering.
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`solidcraft_render::texture_input` is an independent input utility for #900, coordinated
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with #792 and #813. It accepts in-memory PNG/JPEG bytes and supplies completed RGBA8
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pixels. It does not change a document, read files, assign materials, add a resource-pack
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