Hole To Object (drill to the face the axis meets there, or a point's depth; kept by persistent face name, copies in patterns move it too) and holes at every point of a sketch (standalone points and circle centres) when only the sketch is given

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01AS5Tn3xieewUSg3uxrMVdL
This commit is contained in:
bherbruckandClaude Opus 5.5 committed 2026-10-09 12:47:56 +00:00
1 parent 8e36d5d2fe
commit 214dcf7524
5 files changed
+93 -11

No files matched your search

+5 -1
View File
@@ -285,6 +285,9 @@ pub enum FeatureKind {
/// A cosmetic thread in the holes (e.g. "M6x1").
#[serde(default, skip_serializing_if = "Option::is_none")]
thread: Option<String>,
/// To Object: drill down to the face (or point) here instead of `depth`.
#[serde(default, skip_serializing_if = "Option::is_none")]
to: Option<Vec3>,
},
/// A cosmetic thread on a cylindrical face (no geometry change; drawn and exported as an
/// annotation). `designation` is an ISO metric size such as "M8" or "M8x1".
@@ -1013,7 +1016,8 @@ impl FeatureKind {
| FeatureKind::Draft { faces, .. }
| FeatureKind::OffsetFace { faces, .. }
| FeatureKind::ReplaceFace { faces, .. } => faces.iter_mut().collect(),
FeatureKind::Hole { position, points: None, .. } => vec![position],
FeatureKind::Hole { position, points: None, to, .. } => std::iter::once(position).chain(to.iter_mut()).collect(),
FeatureKind::Hole { to: Some(t), .. } => vec![t],
FeatureKind::Extrude { extent, .. } => extent.to.iter_mut().chain(extent.from.iter_mut()).collect(),
FeatureKind::Revolve { to: Some(p), .. } => vec![p],
_ => Vec::new(),