Render: bounded PNG/JPEG texture input admission (#909)
Bounded in-memory PNG/JPEG texture decoding with explicit base-colour/data-map roles; RGBA8 pixels are published only after a complete decode. Input only: no material assignment, GPU shading or persistence. Refs #900. Contributed by @0xlillith. Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
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@@ -10,6 +10,7 @@ mod curve_display;
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pub mod lighting;
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mod raster;
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pub mod surface;
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pub mod texture_input;
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pub use backend::{
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Availability, BackendDescriptor, BackendId, ExecutorDescriptor, ExecutorId, MAX_RENDER_ID_BYTES, RenderFeature, RenderFormat, RenderLimits,
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