Sketch on an origin plane faces the side you clicked (#1587)

Fixes #1586.
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bherbruck authored and GitHub committed 2026-10-16 03:00:24 -04:00
1 parent 3707a67cee
commit 26bf1af93b
23 files changed
+351 -27

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+44 -4
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@@ -3327,13 +3327,18 @@ pub(crate) fn change_param(app: &mut SolveApp, name: &str, expression: &str) ->
/// Start a sketch on a picked plane or planar face and turn the view to face it.
pub fn start_sketch(app: &mut SolveApp, sel: &Sel) -> Result<(), String> {
let plane = match sel {
Sel::Plane { name } => json!(name),
Sel::Face { .. } => crate::sketch_attachment_ui::face_plane(app, sel).ok_or("Selected face placement no longer exists")?,
let mut params = match sel {
Sel::Plane { name } => json!({ "plane": name }),
Sel::Face { .. } => json!({ "plane": crate::sketch_attachment_ui::face_plane(app, sel).ok_or("Selected face placement no longer exists")? }),
_ => return Err("Select an origin plane, construction plane or planar body face".into()),
};
if let Sel::Plane { name } = sel
&& let Some(flip) = flip_toward_viewer(app, name)
{
params["flip"] = json!(flip);
}
let before = app.cam;
app.run("sketch.create", json!({ "plane": plane })).map_err(|error| crate::friendly_error("sketch.create", &error))?;
app.run("sketch.create", params).map_err(|error| crate::friendly_error("sketch.create", &error))?;
app.pre_sketch_cam = Some(before);
look_at_sketch(app);
// On a face: look at the picked point, not the plane's origin (a corner of the face),
@@ -3347,6 +3352,40 @@ pub fn start_sketch(app: &mut SolveApp, sel: &Sel) -> Result<(), String> {
Ok(())
}
/// A new sketch on origin or construction plane `name` faces the viewer: when the camera is
/// behind the plane's normal, the in-plane axis to turn the plane about (`"x"` or `"y"`), chosen
/// so the sketch's y axis stays as upright on screen as it can (x then runs to the right).
fn flip_toward_viewer(app: &SolveApp, name: &str) -> Option<&'static str> {
let plane = plane_by_name(app, name)?;
let n = plane.normal();
// Where the eye is: in perspective its position, in orthographic only its direction counts.
let side = if app.cam.fov > 0.0 { (app.cam.eye() - plane.origin).dot(n) } else { app.cam.basis().2.dot(n) };
if side >= -1e-9 {
return None;
}
let up = app.cam.up.dir();
Some(if plane.y.dot(up) > 1e-9 { "y" } else { "x" })
}
/// The world plane of an origin plane or a construction plane by name.
fn plane_by_name(app: &SolveApp, name: &str) -> Option<solidcraft_engine::geom::Plane> {
if let Some(p) = solidcraft_engine::geom::Plane::named(name) {
// In an active component its origin planes are the component's.
let m = app.session.active_component_frame();
let (o, x, y) = (
solidcraft_engine::doc::apply_point(&m, p.origin),
solidcraft_engine::doc::apply_vector(&m, p.x),
solidcraft_engine::doc::apply_vector(&m, p.y),
);
return solidcraft_engine::geom::Plane::new(o, x, y);
}
let st = app.session.world_state();
st.construct.iter().find(|c| c.name == name).and_then(|c| match &c.geom {
solidcraft_engine::doc::construct::ConstructGeom::Plane(pl) => Some(*pl),
_ => None,
})
}
/// Animate the camera to look straight at the active sketch plane.
pub fn look_at_sketch(app: &mut SolveApp) {
let st = app.session.world_state();
@@ -4352,6 +4391,7 @@ pub(crate) fn plane_sel(s: &Session, pl: &PlaneRef) -> Option<Sel> {
PlaneRef::Origin { name } => Some(Sel::Plane { name: name.clone() }),
PlaneRef::Construction { name } => Some(Sel::Plane { name: name.to_string() }),
PlaneRef::Custom { plane } | PlaneRef::Face { plane, .. } => face_sel(s, plane.origin),
PlaneRef::Flipped { base, .. } => plane_sel(s, base),
_ => None,
}
}
+2
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@@ -149,6 +149,8 @@ pub mod sketch_modify_ui;
mod sketch_modify_ui_tests;
pub mod sketch_palette;
mod sketch_pattern_tree;
#[cfg(test)]
mod sketch_side_ui_tests;
pub(crate) mod sketch_text;
mod sketch_text_handles;
mod sketch_text_move;
@@ -0,0 +1,87 @@
//! Sketch on an origin plane from either side: the new sketch faces the viewer and the view
//! turns to it from where it was, never round to the far side (#1586).
use crate::scenario::Harness;
use serde_json::json;
use solidcraft_engine::doc::{FeatureKind, PlaneRef};
use solidcraft_engine::geom::{Plane, Vec3};
fn sketch_from(yaw: f64, pitch: f64, name: &str) -> (Harness, Vec3, Plane) {
let mut h = Harness::new();
h.app.preferences.look_at_anim = false;
h.app.cam.yaw = yaw;
h.app.cam.pitch = pitch;
let eye = h.app.cam.eye();
h.step(&json!({"start":"sketch.create"})).unwrap();
h.step(&json!({"click":{"plane":name}})).unwrap();
h.settle();
let plane = h.app.session.world_state().sketches.first().map(|s| s.plane).expect("a sketch on the plane");
(h, eye, plane)
}
#[test]
fn a_new_sketch_on_an_origin_plane_faces_the_side_it_was_started_from() {
// (yaw, pitch, plane, the plane's own normal); each plane from both of its sides.
let cases = [
(0.4, 0.4, "XZ", Vec3::Y),
(std::f64::consts::PI - 0.4, 0.4, "XZ", Vec3::Y),
(-1.2, 0.4, "YZ", Vec3::X),
(1.2, 0.4, "YZ", Vec3::X),
(-0.6, 0.5, "XY", Vec3::Z),
(-0.6, -0.5, "XY", Vec3::Z),
];
for (yaw, pitch, name, own) in cases {
let (h, eye, plane) = sketch_from(yaw, pitch, name);
let n = plane.normal();
let what = format!("{name} from yaw {yaw} pitch {pitch}");
assert!(n.dot(own).abs() > 0.999, "{what}: sketched on {n:?}");
assert!(eye.dot(n) > 0.0, "{what}: the sketch normal {n:?} points away from the eye {eye:?}");
// The view looks straight at the sketch from the side it was looking from.
let after = h.app.cam.eye();
assert!(after.dot(own * eye.dot(own).signum()) > 0.0, "{what}: the view turned to the far side {after:?}");
let (right, up, back) = h.app.cam.basis();
assert!(back.dot(n) > 0.999, "{what}: not looking straight at the sketch ({back:?})");
// Only a sketch from behind the plane saves the flip, turned so its x runs right and
// its y up on screen (a plane's own side keeps its own axes, as before).
let sketch = h.app.session.active_sketch.unwrap();
let FeatureKind::Sketch { plane: saved, .. } = &h.app.session.doc.feature(sketch).unwrap().kind else { panic!() };
let behind = eye.dot(own) < 0.0;
if behind {
assert!(right.dot(plane.x) > 0.999 && up.dot(plane.y) > 0.999, "{what}: sketch axes {:?} {:?} on screen", plane.x, plane.y);
}
assert_eq!(matches!(saved, PlaneRef::Flipped { .. }), behind, "{what}: saved {saved:?}");
}
}
#[test]
fn a_flipped_sketch_extrudes_toward_the_viewer_and_reopens_the_same() {
let (mut h, _, plane) = sketch_from(0.4, 0.4, "XZ");
assert!(plane.normal().dot(Vec3::Y) < -0.999);
h.app.run("sketch.rectangle.two_point", json!({"p0":[0,0],"p1":[10,5]})).unwrap();
let sketch = h.app.session.active_sketch.unwrap();
h.app.finish_sketch();
h.app.run("solid.extrude", json!({"sketch":sketch,"distance":4,"operation":"new_body","body_name":"Block"})).unwrap();
let bounds = |h: &Harness| h.app.session.world_state().body("Block").map(|b| b.mesh().bounds()).expect("an extruded body");
let before = bounds(&h);
assert!(before.min.y < -3.9 && before.max.y < 1e-6, "extruded away from the viewer: {before:?}");
let path = h.dir.join("flipped-sketch.solidcraft");
h.app.run("file.save", json!({"path":path})).unwrap();
h.app.run("doc.open", json!({"path":path})).unwrap();
assert_eq!(bounds(&h), before);
}
#[test]
fn a_construction_plane_seen_from_below_gets_a_sketch_facing_down() {
let mut h = Harness::new();
h.app.preferences.look_at_anim = false;
h.app.run("construct.plane.offset", json!({"base":"XY","offset":"5 mm","name":"P"})).unwrap();
h.app.cam.yaw = -0.6;
h.app.cam.pitch = -0.5;
h.app.session.selection = vec![solidcraft_engine::Sel::Plane { name: "P".into() }];
h.step(&json!({"key":"L"})).unwrap();
h.settle();
let sketch = h.app.session.active_sketch.expect("a sketch on P");
let plane = h.app.session.world_state().sketch(sketch).map(|s| s.plane).unwrap();
assert!(plane.normal().z < -0.999 && (plane.origin.z - 5.0).abs() < 1e-9, "{plane:?}");
assert!(h.app.cam.eye().z < 5.0, "the view stays below the plane");
}