Imports become components; STEP assemblies as nested components (#1386) (#1426)

* Imports become components: a STEP assembly's tree as nested components (#1386)

Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a
design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI
and MCP) now comes in as a new component named after the file, with its Import
feature inside it. A STEP assembly's products become nested components; a part
placed more than once is one component with an occurrence per placement, and
the Import feature skips the file's later copies (`skip`, format 21 note). The
contents are held as one rigid group (rigid joints, glyphs hidden); moving an
inner part is refused until component.unlock ("Unlock Contents") releases it.
Y up turns the import's component. Replies report component, component_name
and occurrence. Undo is one step; designs with loose imports are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Keep an import's rigid group hidden when the window loads the file in the background

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Import instances' skip list is format 22: format 21 ships in 0.12.0

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Catalog entries for Unlock Contents

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-15 11:04:49 -04:00
1 parent d43c414b7b
commit 27529d9742
37 files changed
+968 -103

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+6 -1
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@@ -374,9 +374,14 @@ mod tests {
let second = run(&mut s, "file.insert_step", json!({"path": path.to_string_lossy()}))["feature"].clone();
assert_eq!(body_names(&s), ["Aa", "Bb", "Cc", "Aa (2)", "Bb (2)", "Cc (2)"]);
paste_import_with_two_lifts(&mut s, &second, ["Aa (2)", "Bb (2)", "Cc (2)"]);
// Each import is a component of its own (#1386), shown after the pasted copies: the first
// import's bodies stay where they were, the second's and their copies are lifted.
let plain = [[0.0, 0.0, 0.0], [30.0, 0.0, 0.0], [60.0, 0.0, 0.0]];
let at: Vec<Vec<f64>> = plain.iter().chain(&LIFTED).chain(&LIFTED).map(|c| c.to_vec()).collect();
let at: Vec<Vec<f64>> = LIFTED.iter().chain(&plain).chain(&LIFTED).map(|c| c.to_vec()).collect();
assert_eq!(corners(&mut s), at, "{:?}", body_names(&s));
let m = run(&mut s, "inspect.measure", json!({}));
let names: Vec<&str> = m["bodies"].as_array().unwrap().iter().filter_map(|b| b["name"].as_str()).collect();
assert_eq!(names, ["Aa (copy)", "Bb (copy)", "Cc (copy)", "Aa", "Bb", "Cc", "Aa (2)", "Bb (2)", "Cc (2)"]);
}
/// A cylinder Emboss finds its face by the persistent name it recorded when it was made. The
+32
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@@ -42,6 +42,10 @@ pub static COMMANDS: &[CommandSpec] = &[
.params("occurrence: id or name; path?: [occurrence ids] (required if nested under multiple instances); descendants?: bool (default true). Physical properties of this placement in world coordinates, including pending moves"),
CommandSpec::new("component.rename", "Rename Component", rename).params("component, name"),
CommandSpec::new("component.delete", "Delete Component", delete).params("component: deletes it, its subcomponents, occurrences and features"),
CommandSpec::new("component.unlock", "Unlock Contents", unlock).icon("rigid_group").params(
"component: removes the rigid joints that hold its contents together (an imported assembly's rigid group), so its parts \
move and take joints one by one → joints (the ids removed)",
),
CommandSpec::new("component.move_bodies", "Move Bodies to Component", move_bodies).params("bodies: [names], component"),
CommandSpec::new("component.move_sketches", "Move Sketches to Component", move_sketches).params("sketches: [ids or names], component"),
CommandSpec::new("occurrence.copy", "Paste (Instance)", copy_occurrence)
@@ -251,6 +255,23 @@ fn delete(s: &mut Session, p: &Value) -> Result<Value> {
Ok(json!({"deleted": gone, "features": feats}))
}
fn unlock(s: &mut Session, p: &Value) -> Result<Value> {
let cmd = "component.unlock";
let id = component(s, p, "component", cmd)?;
if id == 0 {
return Err(bad(cmd, "pick a component, not the design"));
}
let gone = s.contents_joints(id);
if gone.is_empty() {
return Err(bad(cmd, "nothing holds this component's contents together"));
}
let doc = s.doc_mut();
doc.assembly.joints.retain(|j| !gone.contains(&j.id));
doc.assembly.links.retain(|l| !gone.contains(&l.a) && !gone.contains(&l.b));
s.visibility.hidden_joints.retain(|h| !gone.contains(h));
Ok(json!({"component": id, "joints": gone}))
}
fn move_bodies(s: &mut Session, p: &Value) -> Result<Value> {
transfer::move_bodies(s, p)
}
@@ -376,6 +397,17 @@ fn move_occurrence(s: &mut Session, p: &Value) -> Result<Value> {
if o.grounded {
return Err(bad(cmd, format!("{} is grounded", o.name)));
}
if let Some(mut group) = s.held_by_rigid_group(id) {
// The outermost component the group holds it in moves it.
for _ in 0..64 {
match s.doc.occurrence_of(group).and_then(|o| s.held_by_rigid_group(o.id)) {
Some(up) => group = up,
None => break,
}
}
let name = s.doc.components.iter().find(|c| c.id == group).map(|c| c.name.clone()).unwrap_or_default();
return Err(bad(cmd, format!("{} is held in {name} by a rigid group: move {name}, or Unlock Contents (component.unlock) first", o.name)));
}
let t = move_vector(p, "translate", Vec3::ZERO, true, cmd)?;
let axis = move_vector(p, "axis", Vec3::Z, false, cmd)?;
let angle = match p.get("angle") {
+1 -1
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@@ -346,7 +346,7 @@ pub(super) fn paste(
bodies.insert(body.name.clone(), new_name.clone());
let feature_name = unique(&format!("{} Base", body.name), &mut used);
let id = scratch.doc_mut().add_feature(
FeatureKind::Import { file: format!("{} independent base", body.name), step: step.into(), components: Vec::new() },
FeatureKind::Import { file: format!("{} independent base", body.name), step: step.into(), components: Vec::new(), skip: Vec::new() },
Some(&feature_name),
)?;
if let Some(f) = scratch.doc_mut().feature_mut(id) {
@@ -73,7 +73,7 @@ fn imported(session: &mut Session, step: String, name: &str) -> u64 {
let owner = session.active_component;
let id = session
.doc_mut()
.add_feature(FeatureKind::Import { file: "fixture.step".into(), step: step.into(), components: vec![] }, Some(name))
.add_feature(FeatureKind::Import { file: "fixture.step".into(), step: step.into(), components: vec![], skip: Vec::new() }, Some(name))
.unwrap();
let feature = session.doc_mut().feature_mut(id).unwrap();
feature.body_names = vec![name.into()];
+51 -45
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@@ -3,6 +3,9 @@
#[path = "file_thumbnail.rs"]
mod thumbnail;
#[path = "file_import.rs"]
pub(crate) mod import;
use serde_json::{Value, json};
use solidcraft_doc::Document;
use solidcraft_io::Format;
@@ -17,15 +20,15 @@ pub static COMMANDS: &[CommandSpec] = &[
.icon("open")
.key("Ctrl+O")
.noundo()
.params("path: .solidcraft design, or a .step/.stp file (opens as a new design); up?: z|y and names?: solid|product|instance for a STEP or IGES file (see file.insert_step)"),
.params("path: .solidcraft design, or a .step/.stp/.igs/.3mf/.stl/.obj file (opens as a new design holding the file as a component named after it, as file.insert_step makes); up?: z|y and names?: solid|product|instance for a STEP or IGES file (see file.insert_step)"),
CommandSpec::new("file.insert_step", "Insert STEP", insert_step)
.at("SOLID", "INSERT")
.icon("import")
.params("path: .step/.stp file (its bodies join the design as an Import base feature); name?; up?: z|y (default z: the file's axes are kept; y: the file has Y up, so its bodies are turned a quarter turn about X, Y becoming Z, by a Move feature after the import); names?: solid|product|instance (what the bodies are named after: the solid's own name, else the product's (default); the name of the product (part) that holds the body; the name of the assembly occurrence (instance), else the product's)"),
.params("path: .step/.stp file (its bodies join the design as an Import base feature in a new component named after the file, placed in the active component; an assembly's products become nested components, a repeated part one component with an occurrence per placement, all held as one rigid group until component.unlock → component, component_name, occurrence, subcomponents?, rigid_joints?); name? (the feature's and the component's); up?: z|y (default z: the file's axes are kept; y: the file has Y up, so the import's component is turned a quarter turn about X, Y becoming Z → stand_up: its occurrence); names?: solid|product|instance (what the bodies are named after: the solid's own name, else the product's (default); the name of the product (part) that holds the body; the name of the assembly occurrence (instance), else the product's)"),
CommandSpec::new("file.insert_mesh", "Insert Mesh", insert_mesh)
.at("SOLID", "INSERT")
.icon("import")
.params("path: .3mf or .stl file (its meshes join the design as mesh bodies); name?"),
.params("path: .3mf, .stl or .obj file (its meshes join the design as mesh bodies in a new component named after the file → component, component_name, occurrence); name?"),
CommandSpec::new("file.save", "Save", save)
.icon("save")
.key("Ctrl+S")
@@ -99,65 +102,57 @@ fn read_step(path: &str, names: solidcraft_io::StepNames) -> Result<solidcraft_i
solidcraft_io::step_import_feature_named(&bytes, path, names).map_err(|e| EngineError::Other(format!("{path}: {e}")))
}
/// Turn bodies a quarter turn about X (a file's Y up becomes Z up) with one Move feature, the
/// same one the app's "Stand it up" offer adds, and report its id.
fn stand_up(s: &mut Session, bodies: &[String]) -> Result<u64> {
let kind = solidcraft_doc::FeatureKind::Move {
bodies: bodies.to_vec(),
translate: ["0".into(), "0".into(), "0".into()],
rotate_axis: Some(solidcraft_geom::Vec3::X),
angle: Some("90 deg".into()),
copy: false,
};
let id = s.doc_mut().add_feature(kind, None)?;
s.refresh();
match s.model.result(id).and_then(|r| r.error.clone()) {
Some(e) => Err(EngineError::Other(e)),
None => Ok(id),
}
/// A quarter turn about X through the origin: a file's Y up becomes Z up.
fn quarter_turn_x() -> solidcraft_doc::Mat {
solidcraft_doc::rigid(solidcraft_geom::Vec3::ZERO, solidcraft_geom::Vec3::ZERO, solidcraft_geom::Vec3::X, std::f64::consts::FRAC_PI_2)
}
/// Add an Import feature for a STEP file to the session's design.
/// Add an Import feature for a STEP file to the session's design, in a new component named
/// after the file (#1386).
fn add_step(s: &mut Session, path: &str, name: Option<&str>, options: &StepOptions) -> Result<Value> {
let sf = read_step(path, options.names)?;
let fname = name.filter(|n| !n.trim().is_empty()).unwrap_or(&sf.name).to_string();
let id = s.doc_mut().add_feature(sf.kind, Some(&fname))?;
if let Some(f) = s.doc_mut().feature_mut(id) {
f.body_names = sf.body_names;
}
s.active_sketch = None;
s.refresh();
if let Some(e) = s.model.result(id).and_then(|r| r.error.clone()) {
return Err(EngineError::Other(e));
}
let created: Vec<String> = s.model.state().bodies.iter().filter(|b| b.feature == id).map(|b| b.name.clone()).collect();
let turned = if options.y_up && !created.is_empty() { Some(stand_up(s, &created)?) } else { None };
let cname = import::component_name(path, name);
let (id, placed) = import::add_in_component(s, sf.kind, &fname, sf.body_names, &cname, Some(&sf.import))?;
// Y up: the import's component is turned a quarter turn about X (Y becomes Z), so an
// assembly's parts and instances turn together.
let turned = if options.y_up {
let occ = placed.occurrence.ok_or_else(|| EngineError::Other("the import has no placement to turn".into()))?;
if let Some(o) = s.doc_mut().occurrences.iter_mut().find(|o| o.id == occ) {
o.transform = solidcraft_doc::mat_mul(&quarter_turn_x(), &o.transform);
}
s.refresh();
Some(occ)
} else {
None
};
let created = created_bodies(s, id);
let fname = s.doc.feature(id).map(|f| f.name.clone()).unwrap_or_default();
let mut out = json!({"path": path, "feature": id, "name": fname, "bodies": created, "created_bodies": created, "warnings": sf.warnings});
placed.report(&mut out);
if let Some(turned) = turned {
out["stand_up"] = json!(turned);
}
Ok(out)
}
/// Add a MeshImport feature for a 3MF or STL file.
/// The bodies an import feature built, by name.
fn created_bodies(s: &Session, feature: u64) -> Vec<String> {
s.model.state().bodies.iter().filter(|b| b.feature == feature).map(|b| b.name.clone()).collect()
}
/// Add a MeshImport feature for a 3MF, STL or OBJ file, in a new component named after the file.
fn add_mesh(s: &mut Session, path: &str, name: Option<&str>) -> Result<Value> {
let bytes = solidcraft_io::vfs::read(path, solidcraft_io::MAX_3MF_BYTES).map_err(|e| EngineError::Other(format!("{path}: {e}")))?;
let mf = solidcraft_io::mesh_import_feature(&bytes, path).map_err(|e| EngineError::Other(format!("{path}: {e}")))?;
let fname = name.filter(|n| !n.trim().is_empty()).unwrap_or(&mf.name).to_string();
let id = s.doc_mut().add_feature(mf.kind, Some(&fname))?;
if let Some(f) = s.doc_mut().feature_mut(id) {
f.body_names = mf.body_names;
}
s.active_sketch = None;
s.refresh();
if let Some(e) = s.model.result(id).and_then(|r| r.error.clone()) {
return Err(EngineError::Other(e));
}
let st = s.model.state();
let bodies: Vec<&str> = st.bodies.iter().filter(|b| b.feature == id).map(|b| b.name.as_str()).collect();
let cname = import::component_name(path, name);
let (id, placed) = import::add_in_component(s, mf.kind, &fname, mf.body_names, &cname, None)?;
let bodies = created_bodies(s, id);
let fname = s.doc.feature(id).map(|f| f.name.clone()).unwrap_or_default();
Ok(json!({"path": path, "feature": id, "name": fname, "bodies": bodies, "created_bodies": bodies, "warnings": mf.warnings}))
let mut out = json!({"path": path, "feature": id, "name": fname, "bodies": bodies, "created_bodies": bodies, "warnings": mf.warnings});
placed.report(&mut out);
Ok(out)
}
fn insert_mesh(s: &mut Session, p: &Value) -> Result<Value> {
@@ -193,10 +188,21 @@ fn open(s: &mut Session, p: &Value) -> Result<Value> {
} else {
add_mesh(&mut fresh, path, None)?
};
// The design is the file: its component is the one being worked in.
if let Some(c) = r["component"].as_u64() {
fresh.active_component = c;
fresh.active_occurrence_path = Some(fresh.doc.first_path(c));
}
fresh.undo.clear();
s.replace_design(fresh);
let errors = s.model.results.iter().filter(|r| r.error.is_some()).count();
return Ok(json!({"path": path, "features": s.doc.features.len(), "errors": errors, "bodies": r["bodies"], "warnings": r["warnings"]}));
let mut out = json!({"path": path, "features": s.doc.features.len(), "errors": errors, "bodies": r["bodies"], "warnings": r["warnings"]});
for k in ["component", "component_name", "occurrence", "subcomponents", "rigid_joints", "stand_up"] {
if let Some(v) = r.get(k) {
out[k] = v.clone();
}
}
return Ok(out);
}
let mut doc = solidcraft_io::read_design_file(path, s.open_preview.take()).map_err(|e| EngineError::Other(format!("{path}: {e}")))?;
if let Some(stem) = default_name_for(&doc.name, path) {
+380
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@@ -0,0 +1,380 @@
//! Where an imported file's bodies go (#1386). Every import (STEP, IGES, 3MF, STL, OBJ) becomes a
//! new component named after the file, placed in the active component at the file's origin, and
//! its feature belongs to that component. A STEP assembly keeps its structure as components
//! nested under it, named after the file's products; a part (or sub-assembly) the file places
//! more than once becomes one component with an occurrence per placement, its later instances
//! not built again by the Import feature (`skip`). The contents of an imported assembly are held
//! together by rigid joints, so the import moves as one; `component.unlock` releases them.
use std::collections::HashMap;
use std::hash::{Hash, Hasher};
use serde_json::{Value, json};
use solidcraft_doc::joints::{Joint, JointKind, JointOrigin, Snap};
use solidcraft_doc::kernel::{StepImport, StepNode};
use solidcraft_doc::{FeatureKind, IDENTITY, Mat};
use solidcraft_geom::Vec3;
use crate::{EngineError, Result, Session};
/// Most components one import makes below its own (the rest of the file stays in the parent).
const MAX_COMPONENTS: usize = 5_000;
/// Deepest nesting followed (below the document's placement depth limit).
const MAX_DEPTH: usize = 32;
/// A component the import makes below its own.
struct Slot {
name: String,
}
/// A placement of a slot in another.
struct Place {
slot: usize,
parent: Option<usize>,
transform: Mat,
}
/// How a STEP file's tree becomes components.
#[derive(Default)]
struct Plan {
slots: Vec<Slot>,
places: Vec<Place>,
/// Body index → the slot it goes to, and the transform from that slot's frame to the import
/// component's (where the Import feature builds it).
bodies: Vec<(usize, usize, Mat)>,
/// Bodies not built: later instances.
skip: Vec<u64>,
}
/// A placement STEP assemblies can carry over as an occurrence: finite, rigid, not mirrored.
fn rigid(m: &Mat) -> bool {
crate::cmd::component::valid_position(m)
}
impl Plan {
fn of(imp: &StepImport) -> Plan {
let mut plan = Plan::default();
// One root product is the import's own component; several are components under it.
let nodes: Vec<&StepNode> = match imp.tree.as_slice() {
[root] => root.children.iter().collect(),
roots => roots.iter().collect(),
};
let mut seen: HashMap<u64, usize> = HashMap::new();
for n in nodes {
plan.walk(imp, n, None, &IDENTITY, &mut seen, 0);
}
plan.skip.sort_unstable();
plan.skip.dedup();
plan
}
fn walk(&mut self, imp: &StepImport, node: &StepNode, parent: Option<usize>, parent_world: &Mat, seen: &mut HashMap<u64, usize>, depth: usize) {
if !has_bodies(node, 0) {
return;
}
let world = solidcraft_doc::mat_mul(parent_world, &node.transform);
let inverse = solidcraft_doc::mat_inverse(&world);
// Too deep, too many, or placed in a way an occurrence can't be: the bodies stay where
// the parent is (they are built in place, so nothing moves).
let (Some(inverse), true, true, true) = (inverse, depth < MAX_DEPTH, self.slots.len() < MAX_COMPONENTS, subtree_rigid(node, depth)) else {
self.flatten(node, parent, parent_world);
return;
};
let key = node_key(imp, node, 0);
if let Some(&slot) = seen.get(&key) {
// Another placement of a part already made: an occurrence of its component, and the
// file's copy of its bodies is not built.
self.places.push(Place { slot, parent, transform: node.transform });
collect_bodies(node, &mut self.skip, 0);
return;
}
let slot = self.slots.len();
self.slots.push(Slot { name: node.name.trim().to_string() });
seen.insert(key, slot);
self.places.push(Place { slot, parent, transform: node.transform });
for b in &node.bodies {
self.bodies.push((*b, slot, inverse));
}
for c in &node.children {
self.walk(imp, c, Some(slot), &world, seen, depth + 1);
}
}
/// Every body below `node` goes to `parent`.
fn flatten(&mut self, node: &StepNode, parent: Option<usize>, parent_world: &Mat) {
let Some(parent) = parent else { return };
let Some(inverse) = solidcraft_doc::mat_inverse(parent_world) else { return };
let mut all = Vec::new();
collect_bodies(node, &mut all, 0);
self.bodies.extend(all.into_iter().map(|b| (b as usize, parent, inverse)));
}
}
fn has_bodies(node: &StepNode, depth: usize) -> bool {
!node.bodies.is_empty() || (depth < 64 && node.children.iter().any(|c| has_bodies(c, depth + 1)))
}
fn subtree_rigid(node: &StepNode, depth: usize) -> bool {
rigid(&node.transform) && (depth >= 64 || node.children.iter().all(|c| subtree_rigid(c, depth + 1)))
}
fn collect_bodies(node: &StepNode, out: &mut Vec<u64>, depth: usize) {
out.extend(node.bodies.iter().map(|b| *b as u64));
if depth < 64 {
for c in &node.children {
collect_bodies(c, out, depth + 1);
}
}
}
/// What makes two placements the same part: the product's name, the file items its bodies come
/// from and, below it, the same parts placed the same way.
fn node_key(imp: &StepImport, node: &StepNode, depth: usize) -> u64 {
let mut h = std::collections::hash_map::DefaultHasher::new();
node.name.hash(&mut h);
for b in &node.bodies {
imp.bodies.get(*b).map(|b| b.source_item).hash(&mut h);
}
if depth < 64 {
for c in &node.children {
node_key(imp, c, depth + 1).hash(&mut h);
for v in c.transform.iter().flatten() {
// Placements equal to within rounding are the same placement.
((v * 1e6).round() as i64).hash(&mut h);
}
}
}
h.finish()
}
/// The import's component, as the command reports it.
pub(crate) struct Placed {
pub component: u64,
pub occurrence: Option<u64>,
pub name: String,
/// Components made below it (an assembly's parts and sub-assemblies).
pub components: usize,
/// Rigid joints holding its contents together.
pub joints: Vec<u64>,
}
impl Placed {
pub fn report(&self, out: &mut Value) {
out["component"] = json!(self.component);
out["component_name"] = json!(self.name);
out["occurrence"] = json!(self.occurrence);
if self.components > 0 {
out["subcomponents"] = json!(self.components);
out["rigid_joints"] = json!(self.joints.len());
}
}
}
/// The component an import makes: named `name`, in the active component at its origin.
fn new_component(s: &mut Session, name: &str) -> Result<(u64, Option<u64>)> {
let parent = s.active_component;
let id = s.doc_mut().add_component(Some(name), parent)?;
Ok((id, s.doc.occurrence_of(id).map(|o| o.id)))
}
/// The name of an imported file's component: `name` if given, else the file's name without its
/// extension (`bracket.step` → "bracket").
pub(crate) fn component_name(path: &str, name: Option<&str>) -> String {
if let Some(n) = name.map(str::trim).filter(|n| !n.is_empty()) {
return n.chars().take(128).collect();
}
std::path::Path::new(path)
.file_stem()
.map(|s| s.to_string_lossy().trim().to_string())
.filter(|s| !s.is_empty())
.map(|s| s.chars().take(128).collect())
.unwrap_or_else(|| "Import".into())
}
/// Add an import feature `kind` (named `feature_name`, with the file's `body_names`) inside a
/// new component named `name`, and for a STEP assembly (`imp`) the components of its tree.
/// Evaluates the design. Returns the feature and the component.
pub(crate) fn add_in_component(
s: &mut Session,
mut kind: FeatureKind,
feature_name: &str,
body_names: Vec<String>,
name: &str,
imp: Option<&StepImport>,
) -> Result<(u64, Placed)> {
let (top, top_occ) = new_component(s, name)?;
let plan = imp.map(Plan::of).unwrap_or_default();
// The components, each made at its first placement; the others are further occurrences.
let mut comps: Vec<u64> = Vec::with_capacity(plan.slots.len());
let mut first_occ: Vec<Option<u64>> = Vec::with_capacity(plan.slots.len());
let mut joints: Vec<(u64, u64, Mat)> = Vec::new();
for place in &plan.places {
let parent_comp = place.parent.and_then(|p| comps.get(p).copied()).unwrap_or(top);
let parent_occ = match place.parent {
Some(p) => first_occ.get(p).copied().flatten(),
None => top_occ,
};
let occ = if let Some(&comp) = comps.get(place.slot) {
s.doc_mut().add_occurrence(comp, parent_comp, place.transform)?
} else {
let slot = plan.slots.get(place.slot).ok_or_else(|| EngineError::Other("import: component plan".into()))?;
let label = if slot.name.is_empty() { None } else { Some(slot.name.as_str()) };
let comp = s.doc_mut().add_component(label, parent_comp)?;
comps.push(comp);
let occ = s.doc.occurrence_of(comp).map(|o| o.id).ok_or_else(|| EngineError::Other("import: occurrence".into()))?;
if let Some(o) = s.doc_mut().occurrences.iter_mut().find(|o| o.id == occ) {
o.transform = place.transform;
}
first_occ.push(Some(occ));
occ
};
if let Some(a) = parent_occ {
joints.push((a, occ, place.transform));
}
}
if let FeatureKind::Import { skip, .. } = &mut kind {
skip.clone_from(&plan.skip);
}
// The bodies' names, as the feature will give them (checked once it is built).
let names = match (&kind, imp) {
(FeatureKind::Import { skip, .. }, Some(imp)) => solidcraft_doc::import_body_names(&s.model.state(), &body_names, imp, skip),
_ => Vec::new(),
};
let id = s.doc_mut().add_feature(kind, Some(feature_name))?;
if let Some(f) = s.doc_mut().feature_mut(id) {
f.component = top;
f.body_names = body_names;
}
let moves: Vec<(usize, u64, Mat)> = plan.bodies.iter().filter_map(|(b, slot, offset)| comps.get(*slot).map(|c| (*b, *c, *offset))).collect();
put_bodies(s, &names, &moves);
let joint_ids = add_rigid_joints(s, &joints)?;
s.active_sketch = None;
s.refresh();
if let Some(e) = s.model.result(id).and_then(|r| r.error.clone()) {
return Err(EngineError::Other(e));
}
// The names as built (they differ from the forecast only when the timeline was not up to
// date): the bodies go by those.
if !moves.is_empty() {
let built: Vec<String> = s.model.state().bodies.iter().filter(|b| b.feature == id).map(|b| b.name.clone()).collect();
let forecast: Vec<String> = names.iter().flatten().cloned().collect();
if built != forecast {
let mut it = built.into_iter();
let actual: Vec<Option<String>> = names.iter().map(|n| n.as_ref().and_then(|_| it.next())).collect();
for n in forecast {
s.doc_mut().body_components.remove(&n);
s.doc_mut().body_offsets.remove(&n);
}
put_bodies(s, &actual, &moves);
s.refresh();
}
}
let name = s.doc.components.iter().find(|c| c.id == top).map(|c| c.name.clone()).unwrap_or_default();
Ok((id, Placed { component: top, occurrence: top_occ, name, components: comps.len(), joints: joint_ids }))
}
/// Record that body `names[b]` lives in component `c`, placed by `offset`.
fn put_bodies(s: &mut Session, names: &[Option<String>], moves: &[(usize, u64, Mat)]) {
if moves.is_empty() {
return;
}
let d = s.doc_mut();
for (b, comp, offset) in moves {
let Some(Some(name)) = names.get(*b) else { continue };
d.body_components.insert(name.clone(), *comp);
if !solidcraft_doc::is_identity(offset) {
d.body_offsets.insert(name.clone(), *offset);
}
}
}
/// Rigid joints holding each placement where it is in its parent (`(a, b, transform of b in
/// a)`), shown in the browser's joints but not drawn in the view. Returns their ids.
fn add_rigid_joints(s: &mut Session, pairs: &[(u64, u64, Mat)]) -> Result<Vec<u64>> {
if pairs.is_empty() {
return Ok(Vec::new());
}
if s.doc.assembly.joints.len() + pairs.len() > solidcraft_doc::joints::MAX_JOINTS {
// Too many to hold together: the parts are placed, not locked.
return Ok(Vec::new());
}
let mut id = s.doc.assembly.joints.iter().map(|j| j.id).max().unwrap_or(0);
let mut ids = Vec::with_capacity(pairs.len());
let point = |m: &Mat, p: Vec3| solidcraft_doc::apply_point(m, p);
let vector = |m: &Mat, v: Vec3| solidcraft_doc::apply_vector(m, v);
let made: Vec<Joint> = pairs
.iter()
.map(|(a, b, m)| {
id += 1;
ids.push(id);
// As built: B's origin, seen from A (B's placement in A) and from B itself.
Joint {
id,
name: format!("Rigid Group {a}:{b}"),
kind: JointKind::Rigid,
a: JointOrigin {
occurrence: *a,
snap: Snap::Frame { origin: point(m, Vec3::ZERO), z: vector(m, Vec3::Z), x: Some(vector(m, Vec3::X)) },
},
b: JointOrigin { occurrence: *b, snap: Snap::Frame { origin: Vec3::ZERO, z: Vec3::Z, x: Some(Vec3::X) } },
values: Vec::new(),
limits: Vec::new(),
flip: true,
offset: 0.0,
angle: 0.0,
suppressed: false,
}
})
.collect();
s.doc_mut().assembly.joints.extend(made);
// Dozens of coinciding glyphs say nothing: the group shows in the browser instead.
s.visibility.hidden_joints.retain(|h| !ids.contains(h));
s.visibility.hidden_joints.extend(ids.iter().copied());
Ok(ids)
}
impl Session {
/// The component whose contents hold occurrence `occ` where it is: a rigid joint ties it to
/// a placement of the component it sits in (an imported assembly's part). `None` when it is
/// free to move on its own.
pub fn held_by_rigid_group(&self, occ: u64) -> Option<u64> {
let parent = self.doc.occurrences.iter().find(|o| o.id == occ)?.parent;
if parent == 0 {
return None;
}
let of_parent = |o: u64| self.doc.occurrences.iter().any(|x| x.id == o && x.component == parent);
self.doc
.assembly
.joints
.iter()
.any(|j| {
j.kind == JointKind::Rigid
&& !j.suppressed
&& ((j.b.occurrence == occ && of_parent(j.a.occurrence)) || (j.a.occurrence == occ && of_parent(j.b.occurrence)))
})
.then_some(parent)
}
/// The rigid joints that hold `component`'s contents together (an imported assembly's rigid
/// group): both ends at its own occurrences or at occurrences inside it. `component.unlock`
/// removes them.
pub fn contents_joints(&self, component: u64) -> Vec<u64> {
if component == 0 {
return Vec::new();
}
let inside = |occ: u64| {
self.doc
.occurrences
.iter()
.find(|o| o.id == occ)
.is_some_and(|o| o.component == component || self.doc.component_within(o.parent, component))
};
self.doc
.assembly
.joints
.iter()
.filter(|j| j.kind == JointKind::Rigid && inside(j.a.occurrence) && inside(j.b.occurrence))
.map(|j| j.id)
.collect()
}
}