* Imports become components: a STEP assembly's tree as nested components (#1386) Every imported file (STEP, IGES, 3MF, STL, OBJ: inserted, dropped, opened as a design, or file.insert_step / file.insert_mesh / doc.open from scripts, the CLI and MCP) now comes in as a new component named after the file, with its Import feature inside it. A STEP assembly's products become nested components; a part placed more than once is one component with an occurrence per placement, and the Import feature skips the file's later copies (`skip`, format 21 note). The contents are held as one rigid group (rigid joints, glyphs hidden); moving an inner part is refused until component.unlock ("Unlock Contents") releases it. Y up turns the import's component. Replies report component, component_name and occurrence. Undo is one step; designs with loose imports are unchanged. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Keep an import's rigid group hidden when the window loads the file in the background Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Import instances' skip list is format 22: format 21 ships in 0.12.0 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> * Catalog entries for Unlock Contents Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -16,6 +16,13 @@ Opening a STEP or IGES file creates a design with the file's bodies as a base fe
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inserting one adds them to the current design. Later features build on them. Mesh bodies render,
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measure, move and export, but solid features need B-rep bodies.
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Every imported file (STEP, IGES, 3MF, STL or OBJ) comes in as a new component named after the
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file, so its bodies never mix with yours. A STEP assembly keeps its structure: its parts and
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sub-assemblies become nested components, and a part used several times is one component with an
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occurrence for each place. The imported assembly is rigid: moving its component moves everything,
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and its parts don't move on their own. Right-click the component and choose **Unlock Contents** to
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joint the parts one by one. Undo removes a whole import in one step.
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**File → Save as mesh…** (also on the Mesh tab under Modify, and in the right-click menu of a
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body) saves the selected bodies as STL, 3MF or 3MF with face tags (below). With **Send to slicer** ticked, it writes the file to
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a temporary folder and opens it in the chosen slicer instead of asking for a file name. The slicer
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