solid.mirror: mirror bodies of placed components where they are shown (#1896)
Thanks @NOWN-DEV.
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//! A Mirror of bodies keeps the placement each body was picked at (`placements`: one occurrence
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//! path per body), and mirrors the body where that placement shows it, so a body of a moved or
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//! inserted component, or of one of its further instances, is mirrored where it is seen. Older
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//! designs need no transformation: a Mirror without `placements` mirrors the bodies' own
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//! geometry as before; the last release asks for an update instead of mirroring them there.
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