Render R2: persist named render setups without re-evaluating geometry (#667)

render.settings.set saves validated named render setups (camera, output size, exposure, environment) as one undo step, and render.settings.get reads them back without applying a camera. When validated render settings are the only change, the engine keeps the evaluated model instead of rebuilding it. Setups are saved under design format 21; format-20 designs read as having none. Fixes #658; refs #620.

Contributed by @0xlillith.

Co-authored-by: lillith <35337584+0xlillith@users.noreply.github.com>
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selune authored and GitHub committed 2026-10-14 17:11:39 -04:00
1 parent 771a11feab
commit 289b521a65
22 files changed
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@@ -14,9 +14,11 @@ pub static COMMANDS: &[CommandSpec] = &[
CommandSpec::new("edit.redo", "Redo", redo).icon("redo").key("Ctrl+Y").noundo().doc_only(),
CommandSpec::new("edit.checkpoint", "Checkpoint", checkpoint)
.noundo()
.doc_only()
.params("→ {checkpoint: id}: remember the design, active sketch and undo history (restore with edit.restore_checkpoint)"),
CommandSpec::new("edit.restore_checkpoint", "Restore Checkpoint", restore_checkpoint)
.noundo()
.doc_only()
.params("checkpoint: id; forget?: bool (true = drop it without going back). Goes back to it, undo history included"),
CommandSpec::new("timeline.compute_all", "Compute All", compute_all).at("SOLID", "MODIFY").icon("compute").noundo(),
CommandSpec::new("timeline.delete", "Delete", delete)