Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -7,7 +7,7 @@ pub fn state_in_face_anchor_frame<'a>(doc: &Document, state: &'a ModelState, anc
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let raw = state.body(&anchor.target.body).ok_or_else(|| DocError::Unknown(format!("anchored body `{}`", anchor.target.body)))?;
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let relative = anchor.source_to_author(doc, author, raw)?;
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let mut output = crate::state_in_frame_at(doc, state, author, frame).into_owned();
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let shape = if crate::is_identity(&relative) { raw.body.clone() } else { solvecraft_kernel::transform_matrix(&raw.body, relative)? };
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let shape = if crate::is_identity(&relative) { raw.body.clone() } else { solidcraft_kernel::transform_matrix(&raw.body, relative)? };
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let mut body = ModelBody::new(raw.name.clone(), shape, raw.feature);
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body.component = raw.component;
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body.transferred = raw.transferred;
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