Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

No files matched your search

+1 -1
View File
@@ -7,7 +7,7 @@ pub fn state_in_face_anchor_frame<'a>(doc: &Document, state: &'a ModelState, anc
let raw = state.body(&anchor.target.body).ok_or_else(|| DocError::Unknown(format!("anchored body `{}`", anchor.target.body)))?;
let relative = anchor.source_to_author(doc, author, raw)?;
let mut output = crate::state_in_frame_at(doc, state, author, frame).into_owned();
let shape = if crate::is_identity(&relative) { raw.body.clone() } else { solvecraft_kernel::transform_matrix(&raw.body, relative)? };
let shape = if crate::is_identity(&relative) { raw.body.clone() } else { solidcraft_kernel::transform_matrix(&raw.body, relative)? };
let mut body = ModelBody::new(raw.name.clone(), shape, raw.feature);
body.component = raw.component;
body.transferred = raw.transferred;