Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

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@@ -1,6 +1,6 @@
//! Recorded ownership changes are evaluated at their timeline position.
use crate::{DocError, Document, Mat, ModelBody, ModelState, Result};
use solvecraft_geom::Vec3;
use solidcraft_geom::Vec3;
use std::collections::BTreeSet;
pub fn valid_transfer_matrix(m: &Mat) -> bool {
@@ -39,7 +39,7 @@ pub(crate) fn evaluate(doc: &Document, st: &mut ModelState, bodies: &[String], f
if doc.model_body_component(old) != from {
return Err(DocError::Invalid(format!("body `{name}` no longer belongs to transfer source component {from}")));
}
let shape = if crate::is_identity(&transform) { old.body.clone() } else { solvecraft_kernel::transform_matrix(&old.body, transform)? };
let shape = if crate::is_identity(&transform) { old.body.clone() } else { solidcraft_kernel::transform_matrix(&old.body, transform)? };
let mut body = ModelBody::new(old.name.clone(), shape, old.feature);
body.component = to;
body.transferred = true;