Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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//! Recorded ownership changes are evaluated at their timeline position.
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use crate::{DocError, Document, Mat, ModelBody, ModelState, Result};
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use solvecraft_geom::Vec3;
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use solidcraft_geom::Vec3;
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use std::collections::BTreeSet;
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pub fn valid_transfer_matrix(m: &Mat) -> bool {
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@@ -39,7 +39,7 @@ pub(crate) fn evaluate(doc: &Document, st: &mut ModelState, bodies: &[String], f
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if doc.model_body_component(old) != from {
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return Err(DocError::Invalid(format!("body `{name}` no longer belongs to transfer source component {from}")));
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}
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let shape = if crate::is_identity(&transform) { old.body.clone() } else { solvecraft_kernel::transform_matrix(&old.body, transform)? };
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let shape = if crate::is_identity(&transform) { old.body.clone() } else { solidcraft_kernel::transform_matrix(&old.body, transform)? };
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let mut body = ModelBody::new(old.name.clone(), shape, old.feature);
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body.component = to;
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body.transferred = true;
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