Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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use solvecraft_geom::{Vec2, Vec3};
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use solvecraft_kernel::measure;
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use solvecraft_sketch::{ConstraintKind, Sketch};
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use solidcraft_geom::{Vec2, Vec3};
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use solidcraft_kernel::measure;
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use solidcraft_sketch::{ConstraintKind, Sketch};
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use crate::*;
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@@ -379,7 +379,7 @@ fn input_sketches_lists_every_variant_with_a_sketch_field() {
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#[test]
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fn timeline_clones_share_meshes_even_when_cloned_before_tessellation() {
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let body = solvecraft_kernel::box_solid(Vec3::ZERO, Vec3::new(10., 10., 10.)).unwrap();
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let body = solidcraft_kernel::box_solid(Vec3::ZERO, Vec3::new(10., 10., 10.)).unwrap();
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let a = crate::eval::ModelBody::new("box".into(), body, 1);
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let b = a.clone();
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assert!(std::sync::Arc::ptr_eq(&a.mesh(), &b.mesh()));
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