Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,9 +1,9 @@
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#![allow(clippy::unwrap_used, clippy::panic)]
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use super::*;
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use solvecraft_doc::joints::{Joint, JointKind, MotionLink, NamedOrigin};
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use solvecraft_doc::motion::{ContactSet, ExplodedView, MotionStudy, StudyKey};
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use solvecraft_doc::{IDENTITY, Occurrence};
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use solvecraft_geom::Vec3;
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use solidcraft_doc::joints::{Joint, JointKind, MotionLink, NamedOrigin};
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use solidcraft_doc::motion::{ContactSet, ExplodedView, MotionStudy, StudyKey};
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use solidcraft_doc::{IDENTITY, Occurrence};
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use solidcraft_geom::Vec3;
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fn at(occurrence: u64) -> JointOrigin {
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JointOrigin { occurrence, snap: Snap::Point { point: Vec3::ZERO, z: None } }
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