Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -3,8 +3,8 @@
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//! stays exact; the pieces replace the original curve.
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use serde_json::{Value, json};
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use solvecraft_geom::{Seg2, Vec2};
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use solvecraft_sketch::{ConstraintKind, CurveKind, Sketch};
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use solidcraft_geom::{Seg2, Vec2};
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use solidcraft_sketch::{ConstraintKind, CurveKind, Sketch};
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use super::sketch::add_c;
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use crate::Result;
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@@ -163,7 +163,7 @@ fn add_pieces(sk: &mut Sketch, segs: &[Seg2], start: Option<usize>, end: Option<
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CurveKind::Conic { a: prev, b: to, apex: x, rho: w / (1.0 + w) }
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}
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Seg2::Bezier { n, p } => {
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let k = (n as usize).clamp(1, solvecraft_geom::MAX_BEZIER_DEGREE);
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let k = (n as usize).clamp(1, solidcraft_geom::MAX_BEZIER_DEGREE);
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let mut pts = vec![prev];
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for q in p.iter().take(k).skip(1) {
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pts.push(sk.add_point(*q, None)?);
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