Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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//! world land in the component's own frame (user bug #4).
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use serde_json::{Value, json};
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use solvecraft_geom::Vec3;
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use solidcraft_geom::Vec3;
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use crate::Session;
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@@ -190,7 +190,7 @@ fn canvases_move_with_their_component() {
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let root = s.doc.canvases.iter().find(|c| c.name == "Root").unwrap();
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assert!(near(s.doc.canvas_plane(&vals, root).unwrap().origin, Vec3::ZERO));
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// The component survives a save and reopen.
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let back = solvecraft_doc::Document::from_json(&s.doc.to_json()).unwrap();
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let back = solidcraft_doc::Document::from_json(&s.doc.to_json()).unwrap();
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assert_eq!(back.canvases, s.doc.canvases);
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}
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