Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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use super::*;
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use crate::{Body, BoolOp, ExportBody, StepHeader, boolean, box_solid, cylinder, fillet, iges_export_bodies, measure, sphere, torus};
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use solvecraft_geom::Vec3;
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use solidcraft_geom::Vec3;
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fn rel(a: f64, b: f64) -> f64 {
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(a - b).abs() / b.abs().max(1e-9)
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@@ -146,7 +146,7 @@ fn trimmed_surfaces_sew_into_a_solid() {
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fn a_drill_point_round_trips_through_iges() {
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// A blind hole with a cone tip: the tip's face closes at its apex (its seam runs out to the
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// apex and straight back).
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use solvecraft_geom::{Loop2, Plane, Region2, Vec2};
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use solidcraft_geom::{Loop2, Plane, Region2, Vec2};
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let plate = box_solid(Vec3::new(-20.0, -15.0, 0.0), Vec3::new(20.0, 15.0, 10.0)).unwrap();
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let profile =
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Region2 { outer: Loop2::polygon(&[Vec2::new(0.0, 2.0), Vec2::new(4.0, 5.0), Vec2::new(4.0, 11.0), Vec2::new(0.0, 11.0)]), holes: vec![] };
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