Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
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@@ -1,6 +1,6 @@
use super::*;
use crate::{Body, BoolOp, ExportBody, StepHeader, boolean, box_solid, cylinder, fillet, iges_export_bodies, measure, sphere, torus};
use solvecraft_geom::Vec3;
use solidcraft_geom::Vec3;
fn rel(a: f64, b: f64) -> f64 {
(a - b).abs() / b.abs().max(1e-9)
@@ -146,7 +146,7 @@ fn trimmed_surfaces_sew_into_a_solid() {
fn a_drill_point_round_trips_through_iges() {
// A blind hole with a cone tip: the tip's face closes at its apex (its seam runs out to the
// apex and straight back).
use solvecraft_geom::{Loop2, Plane, Region2, Vec2};
use solidcraft_geom::{Loop2, Plane, Region2, Vec2};
let plate = box_solid(Vec3::new(-20.0, -15.0, 0.0), Vec3::new(20.0, 15.0, 10.0)).unwrap();
let profile =
Region2 { outer: Loop2::polygon(&[Vec2::new(0.0, 2.0), Vec2::new(4.0, 5.0), Vec2::new(4.0, 11.0), Vec2::new(0.0, 11.0)]), holes: vec![] };