Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,6 +1,6 @@
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//! The B-rep kernel boundary.
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//!
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//! Everything SolveCraft does with solids goes through this crate: building bodies from planar
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//! Everything SolidCraft does with solids goes through this crate: building bodies from planar
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//! regions (extrude, revolve) and primitives, booleans, fillets and chamfers, tessellation,
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//! measurement and STEP export and import. The implementation uses the `truck` crates (Apache-2.0; see
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//! `plan/adr/0001-geometry-kernel.md`) plus our own local operations (edge fillets and
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