Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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//! No tessellated face names, centroids, or nearest-plane choices are used.
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use super::{Body, FaceSource, from_p3};
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use crate::{KernelError, Result, guard};
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use solvecraft_geom::{Plane, Vec3};
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use solidcraft_geom::{Plane, Vec3};
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use std::sync::Arc;
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use truck_modeling as mt;
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@@ -463,7 +463,7 @@ mod tests {
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#[test]
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fn pocket_cut_removes_internal_wall_faces_in_actual_topology() {
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use solvecraft_geom::{Loop2, Region2, Vec2};
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use solidcraft_geom::{Loop2, Region2, Vec2};
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let region = Region2 {
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outer: Loop2::polygon(&[Vec2::new(-30., -27.), Vec2::new(30., -27.), Vec2::new(30., 27.), Vec2::new(-30., 27.)]),
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holes: vec![],
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