Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,5 +1,5 @@
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//! Display-only tangent joins. Unknown geometry retains its existing presentation.
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use solvecraft_geom::{Mesh, Vec3};
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use solidcraft_geom::{Mesh, Vec3};
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use truck_modeling as mt;
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use crate::body::{Body, from_p3};
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@@ -219,7 +219,7 @@ fn classify(body: &Body, mesh: &Mesh, mut work: usize) -> (Vec<bool>, Vec<bool>)
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#[allow(clippy::unwrap_used)]
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mod tests {
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use super::*;
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use solvecraft_geom::{Loop2, Plane, Region2, Seg2, Vec2};
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use solidcraft_geom::{Loop2, Plane, Region2, Seg2, Vec2};
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fn circle(radius: f64, count: usize) -> Loop2 {
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let step = std::f64::consts::TAU / count as f64;
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