Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

No files matched your search

+2 -2
View File
@@ -1,5 +1,5 @@
//! Display-only tangent joins. Unknown geometry retains its existing presentation.
use solvecraft_geom::{Mesh, Vec3};
use solidcraft_geom::{Mesh, Vec3};
use truck_modeling as mt;
use crate::body::{Body, from_p3};
@@ -219,7 +219,7 @@ fn classify(body: &Body, mesh: &Mesh, mut work: usize) -> (Vec<bool>, Vec<bool>)
#[allow(clippy::unwrap_used)]
mod tests {
use super::*;
use solvecraft_geom::{Loop2, Plane, Region2, Seg2, Vec2};
use solidcraft_geom::{Loop2, Plane, Region2, Seg2, Vec2};
fn circle(radius: f64, count: usize) -> Loop2 {
let step = std::f64::consts::TAU / count as f64;