Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

No files matched your search

+6 -6
View File
@@ -1,4 +1,4 @@
//! T-spline sheets: a T-spline surface (`solvecraft_geom::tspline`) as a surface body of NURBS
//! T-spline sheets: a T-spline surface (`solidcraft_geom::tspline`) as a surface body of NURBS
//! faces. A T-mesh without T-junctions becomes one clamped tensor face; otherwise each Bézier
//! element is a face, and the faces share their edges and vertices — a side that meets two
//! neighbours is split at the T-point between them — so the sheet is one sewn open shell.
@@ -6,8 +6,8 @@
use std::collections::hash_map::Entry;
use std::collections::{BTreeMap, BTreeSet, HashMap};
use solvecraft_geom::bspline::{BezierPatch, HPoint, NurbsSurface, SplineError, bezier_segment};
use solvecraft_geom::tspline::TSpline;
use solidcraft_geom::bspline::{BezierPatch, HPoint, NurbsSurface, SplineError, bezier_segment};
use solidcraft_geom::tspline::TSpline;
use truck_modeling as mt;
use crate::body::Body;
@@ -156,9 +156,9 @@ fn patch_faces(patches: &[BezierPatch]) -> Result<Vec<mt::Face>> {
#[cfg(test)]
mod tests {
use solvecraft_geom::Vec3;
use solvecraft_geom::bspline::NurbsSurface;
use solvecraft_geom::tspline::{Cut, TSpline};
use solidcraft_geom::Vec3;
use solidcraft_geom::bspline::NurbsSurface;
use solidcraft_geom::tspline::{Cut, TSpline};
use truck_modeling as mt;
use super::tspline_sheet;