Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,4 +1,4 @@
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//! T-spline sheets: a T-spline surface (`solvecraft_geom::tspline`) as a surface body of NURBS
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//! T-spline sheets: a T-spline surface (`solidcraft_geom::tspline`) as a surface body of NURBS
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//! faces. A T-mesh without T-junctions becomes one clamped tensor face; otherwise each Bézier
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//! element is a face, and the faces share their edges and vertices — a side that meets two
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//! neighbours is split at the T-point between them — so the sheet is one sewn open shell.
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@@ -6,8 +6,8 @@
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use std::collections::hash_map::Entry;
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use std::collections::{BTreeMap, BTreeSet, HashMap};
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use solvecraft_geom::bspline::{BezierPatch, HPoint, NurbsSurface, SplineError, bezier_segment};
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use solvecraft_geom::tspline::TSpline;
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use solidcraft_geom::bspline::{BezierPatch, HPoint, NurbsSurface, SplineError, bezier_segment};
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use solidcraft_geom::tspline::TSpline;
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use truck_modeling as mt;
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use crate::body::Body;
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@@ -156,9 +156,9 @@ fn patch_faces(patches: &[BezierPatch]) -> Result<Vec<mt::Face>> {
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#[cfg(test)]
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mod tests {
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use solvecraft_geom::Vec3;
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use solvecraft_geom::bspline::NurbsSurface;
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use solvecraft_geom::tspline::{Cut, TSpline};
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use solidcraft_geom::Vec3;
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use solidcraft_geom::bspline::NurbsSurface;
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use solidcraft_geom::tspline::{Cut, TSpline};
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use truck_modeling as mt;
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use super::tspline_sheet;
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