Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

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@@ -4,8 +4,8 @@
use std::cell::RefCell;
use std::sync::Arc;
use solvecraft_engine::SurfaceAnalysis;
use solvecraft_engine::geom::Vec3;
use solidcraft_engine::SurfaceAnalysis;
use solidcraft_engine::geom::Vec3;
use crate::SolveApp;
use crate::gpu::AccessMap;
@@ -39,7 +39,7 @@ pub fn map(app: &SolveApp) -> Option<AccessMap> {
}
/// Rasterise the triangles seen along `dir` (orthographic), keeping the highest point per pixel.
fn build(meshes: &[&solvecraft_engine::geom::Mesh], dir: Vec3, version: u64) -> Option<AccessMap> {
fn build(meshes: &[&solidcraft_engine::geom::Mesh], dir: Vec3, version: u64) -> Option<AccessMap> {
let d = dir.normalized()?;
let u = d.cross(if d.x.abs() < 0.9 { Vec3::X } else { Vec3::Y }).normalized()?;
let v = d.cross(u);