Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
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@@ -18,8 +18,8 @@ pub struct Pending {
/// What Delete acts on now: the selection (bodies not locked), plus the components picked in
/// the browser (their occurrences).
pub fn selection_params(app: &SolveApp) -> Value {
let items: Vec<&solvecraft_engine::Sel> =
app.session.selection.iter().filter(|s| !matches!(s, solvecraft_engine::Sel::Body { name } if app.ui.locked_bodies.contains(name))).collect();
let items: Vec<&solidcraft_engine::Sel> =
app.session.selection.iter().filter(|s| !matches!(s, solidcraft_engine::Sel::Body { name } if app.ui.locked_bodies.contains(name))).collect();
let occurrences: Vec<u64> = app.tree.picked_components.iter().filter_map(|c| app.session.doc.occurrence_of(*c).map(|o| o.id)).collect();
json!({ "items": items, "occurrences": occurrences, "canvases": app.tree.picked_canvases })
}