Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

No files matched your search

+3 -3
View File
@@ -3,8 +3,8 @@
//! selection. The pure parts are unit tested; the viewport uses them.
use egui::{Pos2, Rect};
use solvecraft_engine::Sel;
use solvecraft_engine::geom::Vec3;
use solidcraft_engine::Sel;
use solidcraft_engine::geom::Vec3;
use crate::viewport::Hit;
@@ -180,7 +180,7 @@ fn segments_cross(p: Pos2, q: Pos2, r: Pos2, s: Pos2) -> bool {
mod tests {
use super::*;
use egui::pos2;
use solvecraft_engine::render::{Camera, StandardView};
use solidcraft_engine::render::{Camera, StandardView};
#[test]
fn origin_widget_keeps_its_screen_size() {