Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,12 +1,12 @@
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//! Regression tests: editing a sketch from the Browser or timeline can always be left again.
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use crate::{Services, SolveApp};
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use solvecraft_engine::Session;
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use solvecraft_engine::doc::FeatureKind;
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use solidcraft_engine::Session;
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use solidcraft_engine::doc::FeatureKind;
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fn sample_app() -> SolveApp {
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let mut s = Session::default();
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s.run_script(&solvecraft_engine::sample::script()).unwrap();
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s.run_script(&solidcraft_engine::sample::script()).unwrap();
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SolveApp::new(s, Services::default())
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}
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