Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -1,9 +1,9 @@
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//! Layout checks over every toolbar command, headless (see `solvecraft_ui_egui::scenario`):
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//! Layout checks over every toolbar command, headless (see `solidcraft_ui_egui::scenario`):
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//! each command's dialog opens docked at the viewport's right within its width limits, and
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//! every window it opens fits on screen.
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use serde_json::{Value, json};
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use solvecraft_ui_egui::scenario::{Harness, check};
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use solidcraft_ui_egui::scenario::{Harness, check};
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/// A box body (its sketch finished) to give feature dialogs something to work on.
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fn harness() -> Harness {
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@@ -21,11 +21,11 @@ fn harness() -> Harness {
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}
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#[test]
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#[ignore = "pending: the exploded view dialog opens 635 px wide (solvecraft-ui)"]
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#[ignore = "pending: the exploded view dialog opens 635 px wide (solidcraft-ui)"]
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fn every_dialog_opens_docked_within_its_width_limits() {
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let mut bad = Vec::new();
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let mut seen = 0;
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for spec in solvecraft_engine::command_specs() {
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for spec in solidcraft_engine::command_specs() {
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if spec.tab.is_empty() || spec.tab == "SKETCH" {
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continue;
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}
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