Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)

* WIP deep rename (not for push)

* WIP2

* WIP3

* WIP4 wxs fix

* rustfmt

* Rename the remaining identifiers in merged crash-report code

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
bherbruckandClaude Opus 5.5 authored and GitHub committed 2026-10-12 17:17:01 -04:00
1 parent 27415e4dd7
commit 296683229d
464 files changed
+3408 -2956

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@@ -1,9 +1,9 @@
//! Layout checks over every toolbar command, headless (see `solvecraft_ui_egui::scenario`):
//! Layout checks over every toolbar command, headless (see `solidcraft_ui_egui::scenario`):
//! each command's dialog opens docked at the viewport's right within its width limits, and
//! every window it opens fits on screen.
use serde_json::{Value, json};
use solvecraft_ui_egui::scenario::{Harness, check};
use solidcraft_ui_egui::scenario::{Harness, check};
/// A box body (its sketch finished) to give feature dialogs something to work on.
fn harness() -> Harness {
@@ -21,11 +21,11 @@ fn harness() -> Harness {
}
#[test]
#[ignore = "pending: the exploded view dialog opens 635 px wide (solvecraft-ui)"]
#[ignore = "pending: the exploded view dialog opens 635 px wide (solidcraft-ui)"]
fn every_dialog_opens_docked_within_its_width_limits() {
let mut bad = Vec::new();
let mut seen = 0;
for spec in solvecraft_engine::command_specs() {
for spec in solidcraft_engine::command_specs() {
if spec.tab.is_empty() || spec.tab == "SKETCH" {
continue;
}