Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,8 +2,8 @@
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//! through the control channel (the toolbar's way) and measured as drawn.
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use serde_json::json;
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use solvecraft_ui_egui::frame::{DIALOG_MAX_W, DIALOG_MIN_W, DIALOG_WIDE_MAX_W, WINDOW_WIDE_MAX_W};
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use solvecraft_ui_egui::scenario::Harness;
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use solidcraft_ui_egui::frame::{DIALOG_MAX_W, DIALOG_MIN_W, DIALOG_WIDE_MAX_W, WINDOW_WIDE_MAX_W};
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use solidcraft_ui_egui::scenario::Harness;
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/// Widths of the windows on screen (their areas in the middle layer).
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fn window_widths(h: &Harness) -> Vec<(String, f32)> {
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@@ -30,7 +30,7 @@ fn command_dialogs_shrink_to_their_content_within_limits() {
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let mut bad = Vec::new();
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// The frame border and shadow add a little to the content limits.
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let slack = 4.0;
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for spec in solvecraft_engine::command_specs() {
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for spec in solidcraft_engine::command_specs() {
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h.call("ui.start", json!({"command": spec.id}));
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h.frames(4);
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let wide = h.app.dialog.as_ref().is_some_and(|d| d.is_wide());
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@@ -82,7 +82,7 @@ fn floating_windows_stay_within_limits() {
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h.app.keymap.open = true;
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h.app.help.about = true;
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h.app.ui.palette_open = true;
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solvecraft_ui_egui::params_dialog::open(&mut h.app);
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solidcraft_ui_egui::params_dialog::open(&mut h.app);
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h.frames(6);
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let ws = window_widths(&h);
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// Keyboard Shortcuts is a page of Preferences (one window, #36).
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