Rename SolveCraft to SolidCraft everywhere, with compatibility shims (#389)
* WIP deep rename (not for push) * WIP2 * WIP3 * WIP4 wxs fix * rustfmt * Rename the remaining identifiers in merged crash-report code Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01RjGw4gA5ZvKrU8MQP6sBgT --------- Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -2,7 +2,7 @@
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A fillet stores the edges it rounds, a sketch the face it sits on, a shell the faces it opens.
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If those were face and edge *indices*, an upstream edit that adds a face would move the fillet
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to another edge. SolveCraft stores **names**, and finds them again every time the timeline
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to another edge. SolidCraft stores **names**, and finds them again every time the timeline
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evaluates.
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## Why names follow the kernel's history
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